The Mind Extreme functions like The Mind, with players trying to play cards from their hand in ascending order — without consulting one another! — so that they can complete a certain number ...
This take on the award winning Telestrations game gives a whole new meaning to laugh out loud miscommunication. Telestrations®: Upside Drawn puts a teamwork spin on “The Telephone Game Sketched Ou...
Just One is the acclaimed cooperative party game in which you try to correctly guess as many mystery words as possible!
Every turn, give the guesser just one clue—choose the best word to help your ...
Rev the engine and wait for the green light to send you hurtling across the countryside. Along the way, you'll need to keep the tank full, find your way around the speed limit, and avoid the accide...
You are a key player in the lucrative but dangerous business of collecting werebeasts. Armed with only your good looks and several cans of indescribably tasty werechow, you must bid for the werebea...
Ages 10+ 2-5 players 20 mins to play
A monster-building card game. Play cards. Create monsters. Try to defeat an army of babies.
HEY! DON'T WANNA READ?INSTEAD, WATCH THIS VIDEO:
THE D...
The sorcerer has sent you, a street urchin like Aladdin, into a cave to look for a magic lamp that lets you call upon a genie's favors. However, the cave also encloses fabulous treasures sorted int...
One Key is a light cooperative game based on association and deduction! The team leader proposes clues and indicates their degree of affinity (strong, medium, or weak) with the Key card the team is...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '