{"product_id":"dead-by-daylight-ps4","title":"Dead by Daylight - PS4","description":"\u003ch2 data-mce-fragment=\"1\" class=\"game-intro__title h1 fade-visible\"\u003eDeath is not an escape\u003c\/h2\u003e\n\u003cdiv class=\"embed-container\"\u003e\u003ciframe src=\"https:\/\/www.youtube.com\/embed\/\/ZhXXU0efIEQ\"\u003e\u003c\/iframe\u003e\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv data-mce-fragment=\"1\" class=\"row\"\u003e\n\u003cdiv data-mce-fragment=\"1\" class=\"col-xs-12 col-sm-8 col-md-6 col-lg-5\"\u003e\n\u003cdiv data-mce-fragment=\"1\" class=\"game-intro__description fade-visible\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eDead by Daylight is an asymmetrical multiplayer horror game where one player takes on the role of a brutal Killer and the other four play as Survivors.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAs a Killer, your goal is to sacrifice as many Survivors as possible. As a Survivor, your goal is to escape and avoid being caught and killed.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003c\/p\u003e\n\u003cmain class=\"site-content\"\u003e\n\u003csection id=\"objectives\" class=\"game-objectives\"\u003e\n\u003cdiv class=\"game-objectives__inner\"\u003e\n\u003cdiv class=\"game-character game-character_survivor\"\u003e\n\u003cdiv class=\"row\"\u003e\n\u003cdiv class=\"col-xs-12 col-sm-7\"\u003e\n\u003cdiv class=\"game-character__content\"\u003e\n\u003ch2 class=\"game-character__title gradient-heading-sm\"\u003e\u003cspan\u003eOBJECTIVES\u003c\/span\u003e\u003c\/h2\u003e\n\u003ch3 class=\"game-character__sub-title gradient-heading-lg\"\u003e\u003cspan\u003eAS A SURVIVOR\u003c\/span\u003e\u003c\/h3\u003e\n\u003cdiv class=\"game-character__slider-wrapper\"\u003e\n\u003cdiv class=\"tns-outer\" id=\"tns1-ow\"\u003e\n\u003cdiv class=\"tns-liveregion tns-visually-hidden\" aria-live=\"polite\" aria-atomic=\"true\"\u003eslide\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"current\"\u003e6\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003eof 7\u003c\/div\u003e\n\u003cdiv id=\"tns1-mw\" class=\"tns-ovh\"\u003e\n\u003cdiv class=\"tns-inner\" id=\"tns1-iw\"\u003e\n\u003cdiv data-name=\"survivor\" class=\"game-character__slider  tns-slider tns-carousel tns-subpixel tns-calc tns-horizontal\" id=\"tns1\"\u003e\n\u003cdiv class=\"game-character__slide tns-item\" id=\"tns1-item0\" aria-hidden=\"true\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"game-character__slide-img-wrapper\"\u003e\u003cimg src=\"https:\/\/deadbydaylight.com\/images\/game\/survivor_objectives_howtowin.jpg\" alt=\"How to Win\" class=\"game-character__slide-img\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"game-character__slide-text\"\u003e\n\u003cdiv class=\"row\"\u003e\n\u003cdiv class=\"col-xs-12\"\u003e\n\u003ch4 class=\"game-character__slide-title gradient-heading-sm\"\u003e\u003cspan\u003eHOW TO WIN\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003eAs a Survivor, your main objective is to escape the map and live another day. To achieve this, you must repair 5 Generators to power the 2 Exit Gates while avoiding the Killer.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cspan\u003e \u003c\/span\u003e\n\u003cdiv class=\"game-character__slide tns-item\" id=\"tns1-item1\" aria-hidden=\"true\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"game-character__slide-img-wrapper\"\u003e\u003cimg src=\"https:\/\/deadbydaylight.com\/images\/game\/survivor_objectives_stealth.jpg\" alt=\"Stealth\" class=\"game-character__slide-img\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"game-character__slide-text\"\u003e\n\u003cdiv class=\"row\"\u003e\n\u003cdiv class=\"col-xs-12\"\u003e\n\u003ch4 class=\"game-character__slide-title gradient-heading-sm\"\u003e\u003cspan\u003eSTEALTH\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003eSurvivors have no means to harm the Killer. To avoid being caught, basic strategies can be used such as crouching behind obstacles, hiding in tall grass, dark corners, or in lockers. The Survivors must be careful when performing fast actions or making loud noises, as these may draw the attention of the Killer.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cspan\u003e \u003c\/span\u003e\n\u003cdiv class=\"game-character__slide tns-item\" id=\"tns1-item2\" aria-hidden=\"true\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"game-character__slide-img-wrapper\"\u003e\u003cimg src=\"https:\/\/deadbydaylight.com\/images\/game\/survivor_objectives_spotting.jpg\" alt=\"Spotting the Killer\" class=\"game-character__slide-img\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"game-character__slide-text\"\u003e\n\u003cdiv class=\"row\"\u003e\n\u003cdiv class=\"col-xs-12\"\u003e\n\u003ch4 class=\"game-character__slide-title gradient-heading-sm\"\u003e\u003cspan\u003eSPOTTING THE KILLER\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003eWhen the Killer is nearby, a heartbeat sound becomes audible. This sound, called the Terror Radius, becomes more intense the closer the Killer is to a Survivor. Survivors can see a red conical light that follows the Killer around. This Red Stain shows the direction in which the Killer is looking.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cspan\u003e \u003c\/span\u003e\n\u003cdiv class=\"game-character__slide tns-item\" id=\"tns1-item3\" aria-hidden=\"true\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"game-character__slide-img-wrapper\"\u003e\u003cimg src=\"https:\/\/deadbydaylight.com\/images\/game\/survivor_objectives_altruistic.jpg\" alt=\"Altruistic Actions\" class=\"game-character__slide-img\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"game-character__slide-text\"\u003e\n\u003cdiv class=\"row\"\u003e\n\u003cdiv class=\"col-xs-12\"\u003e\n\u003ch4 class=\"game-character__slide-title gradient-heading-sm\"\u003e\u003cspan\u003eALTRUISTIC ACTIONS\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003eSurvivors can rescue each other from Hooks and prevent the Sacrifice from being fully completed. Survivors can also attempt to blind or stun the Killer, which will also make them drop the Survivor they’re carrying. Every Survivor can heal others from the injured or dying state, whether they have a First Aid Kit or not.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cspan\u003e \u003c\/span\u003e\n\u003cdiv class=\"game-character__slide tns-item\" id=\"tns1-item4\" aria-hidden=\"true\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"game-character__slide-img-wrapper\"\u003e\u003cimg src=\"https:\/\/deadbydaylight.com\/images\/game\/survivor_objectives_generators.jpg\" alt=\"Generators\" class=\"game-character__slide-img\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"game-character__slide-text\"\u003e\n\u003cdiv class=\"row\"\u003e\n\u003cdiv class=\"col-xs-12\"\u003e\n\u003ch4 class=\"game-character__slide-title gradient-heading-sm\"\u003e\u003cspan\u003eGENERATORS\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003eThe first step towards escaping the Trial is to repair the 5 Generators spread out across the environment. Repairing takes time and makes noise, which can attract the Killer. The Killer can also see the exact position of all the Generators. Therefore, Survivors need to be on their guard for a patrolling Killer and plan escape routes before starting to work on one. Like many other Survivor interactions, repairing a Generator can trigger Skill Checks.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cspan\u003e \u003c\/span\u003e\n\u003cdiv class=\"game-character__slide tns-item tns-slide-active\" id=\"tns1-item5\"\u003e\n\u003cdiv class=\"game-character__slide-img-wrapper\"\u003e\u003cimg src=\"https:\/\/deadbydaylight.com\/images\/game\/survivor_objectives_skillcheck.jpg\" alt=\"Skill Checks\" class=\"game-character__slide-img\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"game-character__slide-text\"\u003e\n\u003cdiv class=\"row\"\u003e\n\u003cdiv class=\"col-xs-12\"\u003e\n\u003ch4 class=\"game-character__slide-title gradient-heading-sm\"\u003e\u003cspan\u003eSKILL CHECKS\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003eA Skill Check is a time-based reflex action that requires Survivors to tap a button at the right time or suffer the consequences. Failing a Skill Check warns the Killer with a loud noise notification and regresses the current action's progression. An audio cue can be heard right before the Skill Check appears to help the Survivor anticipate the action.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cspan\u003e \u003c\/span\u003e\n\u003cdiv class=\"game-character__slide tns-item\" id=\"tns1-item6\" aria-hidden=\"true\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"game-character__slide-img-wrapper\"\u003e\u003cimg src=\"https:\/\/deadbydaylight.com\/images\/game\/survivor_objectives_escaping.jpg\" alt=\"Escaping\" class=\"game-character__slide-img\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"game-character__slide-text\"\u003e\n\u003cdiv class=\"row\"\u003e\n\u003cdiv class=\"col-xs-12\"\u003e\n\u003ch4 class=\"game-character__slide-title gradient-heading-sm\"\u003e\u003cspan\u003eESCAPING\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003eWhen the Survivors have repaired 5 Generators, the Exit Gates power up. Once opened, the Gate allows the Survivors to run beyond and escape the trial. Survivors choose when to exit the map. They can stay around and save other Survivors that did not make it but must do so before the Endgame Collapse.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cul class=\"game-character__slider-nav\" aria-label=\"Carousel Pagination\"\u003e\n\u003cli class=\"game-character__slider-nav-item\" data-nav=\"0\" aria-label=\"Carousel Page 1\" aria-controls=\"tns1\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"game-character__bar-segment\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/li\u003e\n\u003cli class=\"game-character__slider-nav-item\" data-nav=\"1\" aria-label=\"Carousel Page 2\" aria-controls=\"tns1\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"game-character__bar-segment\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/li\u003e\n\u003cli class=\"game-character__slider-nav-item\" data-nav=\"2\" aria-label=\"Carousel Page 3\" aria-controls=\"tns1\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"game-character__bar-segment\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/li\u003e\n\u003cli class=\"game-character__slider-nav-item\" data-nav=\"3\" aria-label=\"Carousel Page 4\" aria-controls=\"tns1\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"game-character__bar-segment\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/li\u003e\n\u003cli class=\"game-character__slider-nav-item\" data-nav=\"4\" aria-label=\"Carousel Page 5\" aria-controls=\"tns1\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"game-character__bar-segment\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/li\u003e\n\u003cli class=\"game-character__slider-nav-item tns-nav-active\" data-nav=\"5\" aria-label=\"Carousel Page 6 (Current Slide)\" aria-controls=\"tns1\"\u003e\n\u003cdiv class=\"game-character__bar-segment\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/li\u003e\n\u003cli class=\"game-character__slider-nav-item\" data-nav=\"6\" aria-label=\"Carousel Page 7\" aria-controls=\"tns1\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"game-character__bar-segment\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"game-character game-character_killer\"\u003e\n\u003cdiv class=\"row\"\u003e\n\u003cdiv class=\"col-xs-12 col-sm-7 first-sm last-xs\"\u003e\n\u003cdiv class=\"game-character__content\"\u003e\n\u003cdiv class=\"row\"\u003e\n\u003cdiv class=\"col-xs-12 col-sm-11\"\u003e\n\u003ch2 class=\"game-character__title gradient-heading-sm\"\u003e\u003cspan\u003eOBJECTIVES\u003c\/span\u003e\u003c\/h2\u003e\n\u003ch3 class=\"game-character__sub-title gradient-heading-lg\"\u003e\u003cspan\u003eAS A KILLER\u003c\/span\u003e\u003c\/h3\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"game-character__slider-wrapper\"\u003e\n\u003cdiv class=\"tns-outer\" id=\"tns2-ow\"\u003e\n\u003cdiv class=\"tns-liveregion tns-visually-hidden\" aria-live=\"polite\" aria-atomic=\"true\"\u003eslide\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"current\"\u003e6\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003eof 6\u003c\/div\u003e\n\u003cdiv id=\"tns2-mw\" class=\"tns-ovh\"\u003e\n\u003cdiv class=\"tns-inner\" id=\"tns2-iw\"\u003e\n\u003cdiv data-name=\"killer\" class=\"game-character__slider  tns-slider tns-carousel tns-subpixel tns-calc tns-horizontal\" id=\"tns2\"\u003e\n\u003cdiv class=\"game-character__slide tns-item\" id=\"tns2-item0\" aria-hidden=\"true\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"game-character__slide-img-wrapper\"\u003e\u003cimg src=\"https:\/\/deadbydaylight.com\/images\/game\/killer_objectives_howtowin.jpg\" alt=\"How to Win\" class=\"game-character__slide-img\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"game-character__slide-text\"\u003e\n\u003cdiv class=\"row\"\u003e\n\u003cdiv class=\"col-xs-12\"\u003e\n\u003ch4 class=\"game-character__slide-title gradient-heading-sm\"\u003e\u003cspan\u003eHOW TO WIN\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003eThe Killer's main objective is to please The Entity by sacrificing Survivors on Hooks found in the environment. The Killer uses their unique powers and abilities to get as many sacrifices as they can and prevent the Survivors from fleeing.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cspan\u003e \u003c\/span\u003e\n\u003cdiv class=\"game-character__slide tns-item\" id=\"tns2-item1\" aria-hidden=\"true\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"game-character__slide-img-wrapper\"\u003e\u003cimg src=\"https:\/\/deadbydaylight.com\/images\/game\/killer_objectives_hunting.jpg\" alt=\"Hunting\" class=\"game-character__slide-img\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"game-character__slide-text\"\u003e\n\u003cdiv class=\"row\"\u003e\n\u003cdiv class=\"col-xs-12\"\u003e\n\u003ch4 class=\"game-character__slide-title gradient-heading-sm\"\u003e\u003cspan\u003eHUNTING\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003eKillers possess heightened senses that help them hunt Survivors:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThe Killer can follow temporary Scratch Marks left behind running Survivors.\u003c\/li\u003e\n\u003cli\u003eThe Killer can track Bloodstains left behind by injured or dying Survivors.\u003c\/li\u003e\n\u003cli\u003eThe Killer receives notifications of Survivor location when they make loud noises.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cspan\u003e \u003c\/span\u003e\n\u003cdiv class=\"game-character__slide tns-item\" id=\"tns2-item2\" aria-hidden=\"true\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"game-character__slide-img-wrapper\"\u003e\u003cimg src=\"https:\/\/deadbydaylight.com\/images\/game\/killer_objectives_chasing.jpg\" alt=\"Chasing Survivors\" class=\"game-character__slide-img\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"game-character__slide-text\"\u003e\n\u003cdiv class=\"row\"\u003e\n\u003cdiv class=\"col-xs-12\"\u003e\n\u003ch4 class=\"game-character__slide-title gradient-heading-sm\"\u003e\u003cspan\u003eCHASING SURVIVORS\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003eIn a straight line, Killers are faster, but Survivors have many tricks to put objects and distance between themselves and the Killer, like window and pallet vaults. The Killer's goal during a chase is to get into attack range in order to land a devastating hit on the Survivor.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cspan\u003e \u003c\/span\u003e\n\u003cdiv class=\"game-character__slide tns-item\" id=\"tns2-item3\" aria-hidden=\"true\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"game-character__slide-img-wrapper\"\u003e\u003cimg src=\"https:\/\/deadbydaylight.com\/images\/game\/killer_objectives_attacking.jpg\" alt=\"Attacking\" class=\"game-character__slide-img\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"game-character__slide-text\"\u003e\n\u003cdiv class=\"row\"\u003e\n\u003cdiv class=\"col-xs-12\"\u003e\n\u003ch4 class=\"game-character__slide-title gradient-heading-sm\"\u003e\u003cspan\u003eATTACKING\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003eAll Killers can perform two types of basic attacks: a quick short-ranged attack and a long reach lunge attack. Whether they hit or miss, attacks always trigger a cooldown. Hitting a Survivor twice will down them, allowing the Killer to pick up and carry them to a Sacrificial Hook.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cspan\u003e \u003c\/span\u003e\n\u003cdiv class=\"game-character__slide tns-item\" id=\"tns2-item4\" aria-hidden=\"true\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"game-character__slide-img-wrapper\"\u003e\u003cimg src=\"https:\/\/deadbydaylight.com\/images\/game\/killer_objectives_transporting.jpg\" alt=\"Transporting Survivors\" class=\"game-character__slide-img\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"game-character__slide-text\"\u003e\n\u003cdiv class=\"row\"\u003e\n\u003cdiv class=\"col-xs-12\"\u003e\n\u003ch4 class=\"game-character__slide-title gradient-heading-sm\"\u003e\u003cspan\u003eTRANSPORTING SURVIVORS\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003eThe Killer has limited time to transport Survivors to a Hook, as they can eventually wiggle free, stunning the Killer in the process. The Killer must also watch out for other Survivors, as some actions can make the Killer drop their precious cargo.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cspan\u003e \u003c\/span\u003e\n\u003cdiv class=\"game-character__slide tns-item tns-slide-active\" id=\"tns2-item5\"\u003e\n\u003cdiv class=\"game-character__slide-img-wrapper\"\u003e\u003cimg src=\"https:\/\/deadbydaylight.com\/images\/game\/killer_objectives_sacrifice.jpg\" alt=\"Sacrifice\" class=\"game-character__slide-img\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"game-character__slide-text\"\u003e\n\u003cdiv class=\"row\"\u003e\n\u003cdiv class=\"col-xs-12\"\u003e\n\u003ch4 class=\"game-character__slide-title gradient-heading-sm\"\u003e\u003cspan\u003eSACRIFICE\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003ePhase 1 - The Summon: Hooked Survivors can either wait to be rescued or attempt to free themselves, speeding up The Entity summoning if they fail.\u003c\/p\u003e\n\u003cp\u003ePhase 2 - The Struggle: The Survivors must fight The Entity to stay alive. They cannot attempt to free themselves anymore but rescue from others is still possible.\u003c\/p\u003e\n\u003cp\u003ePhase 3 - The Entity devours the hooked Survivor, ending the sacrifice sequence.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cul class=\"game-character__slider-nav\" aria-label=\"Carousel Pagination\"\u003e\n\u003cli class=\"game-character__slider-nav-item\" data-nav=\"0\" aria-label=\"Carousel Page 1\" aria-controls=\"tns2\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"game-character__bar-segment\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/li\u003e\n\u003cli class=\"game-character__slider-nav-item\" data-nav=\"1\" aria-label=\"Carousel Page 2\" aria-controls=\"tns2\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"game-character__bar-segment\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/li\u003e\n\u003cli class=\"game-character__slider-nav-item\" data-nav=\"2\" aria-label=\"Carousel Page 3\" aria-controls=\"tns2\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"game-character__bar-segment\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/li\u003e\n\u003cli class=\"game-character__slider-nav-item\" data-nav=\"3\" aria-label=\"Carousel Page 4\" aria-controls=\"tns2\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"game-character__bar-segment\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/li\u003e\n\u003cli class=\"game-character__slider-nav-item\" data-nav=\"4\" aria-label=\"Carousel Page 5\" aria-controls=\"tns2\" tabindex=\"-1\"\u003e\n\u003cdiv class=\"game-character__bar-segment\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/li\u003e\n\u003cli class=\"game-character__slider-nav-item tns-nav-active\" data-nav=\"5\" aria-label=\"Carousel Page 6 (Current Slide)\" aria-controls=\"tns2\"\u003e\n\u003cdiv class=\"game-character__bar-segment\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"col-xs-12 col-sm-5 last-sm first-xs\"\u003e\n\u003cdiv class=\"game-character__art\"\u003e\n\u003cdiv class=\"game-character__art-bg\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/section\u003e\n\u003csection id=\"endgame\" class=\"game-endgame\"\u003e\n\u003cdiv class=\"game-endgame__inner\"\u003e\n\u003cdiv class=\"row middle-sm\"\u003e\n\u003cdiv class=\"col-xs-12 col-md-6 center-xs first-md\"\u003e\n\u003cdiv class=\"game-endgame__endgame\"\u003e\u003cimg src=\"https:\/\/deadbydaylight.com\/images\/game\/endgame.png\" alt=\"Endgame Collapse\" class=\"game-endgame__endgame-img\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"col-xs-12 col-md-6 first-xs\"\u003e\n\u003ch2 class=\"game-endgame__title gradient-heading-lg\"\u003e\u003cspan\u003eENDGAME COLLAPSE\u003c\/span\u003e\u003c\/h2\u003e\n\u003cdiv class=\"game-endgame__content\"\u003e\n\u003cp\u003eThe two-minute Endgame Collapse is the last phase of a trial and signals the Survivors of their last chance to escape. When time runs out, any Survivor remaining on the map—even those hiding in lockers—fall into the clutches of The Entity and count as regular sacrifices for The Killer.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/section\u003e\n\u003csection id=\"bloodweb\" class=\"game-bloodweb\"\u003e\n\u003cdiv class=\"game-bloodweb__inner\"\u003e\n\u003cdiv class=\"row middle-sm\"\u003e\n\u003cdiv class=\"col-xs-12 col-md-6\"\u003e\n\u003ch2 class=\"game-bloodweb__title gradient-heading-lg\"\u003e\u003cspan\u003eBLOODPOINTS AND\u003cbr\u003eTHE BLOODWEB\u003c\/span\u003e\u003c\/h2\u003e\n\u003cdiv class=\"game-bloodweb__content\"\u003e\n\u003cp\u003eScoring is vital for character progression. Both Killers and Survivors rely on Bloodpoints to unlock items and perks via the Bloodweb. Bloodpoints are awarded based on many different actions during a Trial and are divided into 4 categories for Survivors and 4 categories for Killers.\u003c\/p\u003e\n\u003cp\u003eBloodpoints are the currency of the Bloodweb, a procedurally generated progression system. By unlocking the interconnected nodes of the Bloodweb, players acquire Items, Offerings, Perks, Add-Ons, and other content. The Entity also resides within the Bloodweb, eating up nodes at random. The player must be smart and strategic if they want to avoid losing valuable content to The Entity.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"col-xs-12 col-md-6 center-xs\"\u003e\n\u003cdiv class=\"game-bloodweb__bloodweb\"\u003e\u003cimg src=\"https:\/\/deadbydaylight.com\/images\/game\/bloodweb.png\" alt=\"Bloodweb\" class=\"game-bloodweb__bloodweb-img\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/section\u003e\n\u003csection id=\"ranks\" class=\"game-ranks\"\u003e\n\u003cdiv class=\"game-ranks__inner\"\u003e\n\u003cdiv class=\"row middle-sm\"\u003e\n\u003cdiv class=\"col-xs-12 col-sm-6 col-md-5 center-xs last-xs first-sm\"\u003e\n\u003cdiv class=\"row\"\u003e\n\u003cdiv class=\"col-xs-6\"\u003e\n\u003ch2 class=\"game-ranks__rank-type gradient-heading-sm\"\u003e\u003cspan\u003eKILLER\u003c\/span\u003e\u003c\/h2\u003e\n\u003cimg src=\"https:\/\/deadbydaylight.com\/images\/game\/ranks_killer.gif\" alt=\"Killer Ranks\" class=\"game-ranks__ranks-img\"\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"col-xs-6\"\u003e\n\u003ch2 class=\"game-ranks__rank-type gradient-heading-sm\"\u003e\u003cspan\u003eSURVIVOR\u003c\/span\u003e\u003c\/h2\u003e\n\u003cimg src=\"https:\/\/deadbydaylight.com\/images\/game\/ranks_survivor.gif\" alt=\"Survivor Ranks\" class=\"game-ranks__ranks-img\"\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"col-xs-12 col-sm-6 col-md-offset-1\"\u003e\n\u003ch2 class=\"game-ranks__title gradient-heading-lg\"\u003e\u003cspan\u003eRANKS\u003c\/span\u003e\u003c\/h2\u003e\n\u003cdiv class=\"game-ranks__content\"\u003e\n\u003cp\u003eThe Rank is a personal score used for competitive matches, matchmaking, and ranking on leaderboards. There are 20 Ranks for each role, with Rank 1 being the best. Players go up and down the ladder based on their performance in various aspects of a Trial.\u003c\/p\u003e\n\u003cp\u003eA Season lasts for one month. As a new Season begins, the Ranks reset.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/section\u003e\n\u003c\/main\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cfooter class=\"site-footer\"\u003e\n\u003cdiv class=\"footer-newsletter\"\u003e\n\u003cdiv class=\"footer-newsletter__inner\"\u003e\n\u003cdiv id=\"mc_embed_signup\" class=\"newsletter-form\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/footer\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Games A Plunder","offers":[{"title":"Default Title","offer_id":40073340354721,"sku":"812872019222","price":19.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0493\/4841\/1553\/products\/deadbydaylight.jpg?v=1622856557","url":"https:\/\/gamesaplunder.com\/products\/dead-by-daylight-ps4","provider":"Games A Plunder","version":"1.0","type":"link"}