{"product_id":"simcity-snes","title":"SimCity - SNES","description":"\u003cp\u003e \u003cstrong\u003eESRB Rating:\u003c\/strong\u003e E (Everyone)\u003cbr\u003e\u003cstrong\u003eRelease Date:\u003c\/strong\u003e 4-26-1991\u003cbr\u003e\u003cstrong\u003eMoby Score (1-10): \u003c\/strong\u003e 8\u003cbr\u003e\u003cstrong\u003eGenre(s):\u003c\/strong\u003e Simulation, Top-down, Managerial \/ business simulation, Free camera, City building \/ construction simulation, Contemporary\u003cbr\u003e\u003cstrong\u003eMedia Type(s): \u003c\/strong\u003ePhysical\u003c\/p\u003e\u003cp\u003eDesign and Build the City of Your Dreams\u003c\/p\u003e\n \u003cp\u003eFight crime, unemployment and pollution. Control budgets, transit and population. Create industry, shopping centers, parks, stadiums, seaports and airports. \u003c\/p\u003e\n \u003cp\u003ePre-built cities include: Tokyo, San Francisco, Bern, Hamburg, Rio De Janeiro, Detroit and Boston.\u003c\/p\u003e\n \u003cp\u003eConfront diasters -- floods, earthquakes, fires, tornados, meltdowns and monsters.\u003c\/p\u003e\n \u003cp\u003eReal-time graphics and demographic mapping keep you constantly informed.\u003c\/p\u003e\n \u003cp\u003eSimCity includes maps of famous cities on disk, open to your design.\u003c\/p\u003e\n \u003cp\u003eIt's up to you to save the population, or engineer it's destruction.\u003c\/p\u003e\n \u003cp\u003eSimCity is Alive! SimCity is a model that works, but no toy train set ever looked this good! Lay roads and traffic moves. Supply electricity and smokestacks churns.\u003c\/p\u003e\n \u003cp\u003eA SYSTEM SIMULATION FROM MAXIS\u003c\/p\u003e\u003cp\u003eSimCity is a single-player city-building simulation game. The player assumes the role of mayor and urban planner of an empty plot of land, with the objective of creating and managing a thriving city. Starting with a modest budget, the player must zone land for residential, commercial, and industrial use, and then provide essential services and infrastructure to attract citizens. Over time, the settlement can grow from a small village into a bustling metropolis, provided that growth is supported with careful management of resources, services, and taxes.\u003c\/p\u003e\n \u003cp\u003eCore gameplay revolves around zoning and infrastructure. Residential zones provide housing, commercial zones foster business activity, and industrial zones create jobs and manufacturing. To develop, these areas must be connected by roads or rail and powered by a nearby power plant. As the population increases, new challenges emerge: more traffic requires better transportation networks, rising crime requires police stations, and fires necessitate fire departments. Schools, stadiums, airports, and seaports also become available as the city expands, each unlocking new possibilities for development and trade.\u003c\/p\u003e\n \u003cp\u003eFinances are central to the simulation. Revenue comes from property taxes, which can be adjusted to balance city income against citizen satisfaction. Budget allocations must be made to essential services such as policing, fire protection, and transportation, with underfunding leading to increased crime, slower emergency response, or declining infrastructure. Players must weigh the benefits of cheap but polluting coal power versus costly clean nuclear plants, while also managing land values, pollution, and overall citizen happiness.\u003c\/p\u003e\n \u003cp\u003eIn addition to free-form city building, the game offers eight pre-set scenarios. These challenge the player to manage a city in crisis or guide it through difficult conditions, such as controlling crime in Detroit, rebuilding after earthquakes in San Francisco, or dealing with flooding in Boston. Each scenario is time-limited and graded on success, offering variety beyond the open-ended sandbox.\u003c\/p\u003e\n \u003cp\u003eEnvironmental conditions further shape the experience. Random disasters, including earthquakes, floods, tornadoes, and fires, can strike at any time, testing a cityâ€™s resilience and emergency preparedness. Players can also deliberately trigger disasters to observe their effects or to create new rebuilding challenges. Terrain editors in certain versions allow customization of landscapes before play, adding mountains, rivers, and coastlines to influence development patterns.\u003c\/p\u003e\n \u003cp\u003eDifferent versions introduced their own changes. The original PC edition set the template, while ports to systems like the Amiga, Macintosh, and Atari ST improved graphics and performance. Console adaptations often included unique features: the Super Nintendo version, for example, added new scenarios, graphical enhancements, and the inclusion of Nintendo-themed characters such as Dr. Wright, who provides advice throughout the game, and an appearance of Bowser during a Godzilla-like encounter.\u003c\/p\u003e\u003ch3\u003e\n\u003cspan\u003e\u003cbr\u003e*** Data by \u003c\/span\u003e\u003ca href=\"https:\/\/www.mobygames.com\/\"\u003e\u003cstrong\u003eMobyGames.com\u003c\/strong\u003e\u003c\/a\u003e ***\u003c\/h3\u003e.\u003cbr\u003e\u003cstyle\u003e.embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; }\u003c\/style\u003e\u003cdiv class=\"embed-container\"\u003e\u003ciframe src=\"https:\/\/www.youtube.com\/embed\/QWWZ7HsGyFM\" frameborder=\"0\" 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minimum-scale=0.1\"\u003e\u003ctitle\u003e19e4b8a8-c26c-11ed-ab6b-02420a000194.webp\u003c\/title\u003e\u003cimg style=\"display: block;-webkit-user-select: none;margin: auto;background-color: hsl(0, 0%, 90%);transition: background-color 300ms;\" src=\"https:\/\/cdn.mobygames.com\/screenshots\/15871815-simcity-snes-its-quite-possible-that-seaside-or-riverside-land-w.png\"\u003e\u003cbr\u003e☼\u003cbr\u003e\u003cmeta name=\"viewport\" content=\"width=device-width, minimum-scale=0.1\"\u003e\u003ctitle\u003e19e4b8a8-c26c-11ed-ab6b-02420a000194.webp\u003c\/title\u003e\u003cimg style=\"display: block;-webkit-user-select: none;margin: auto;background-color: hsl(0, 0%, 90%);transition: background-color 300ms;\" src=\"https:\/\/cdn.mobygames.com\/screenshots\/16041940-simcity-snes-the-population-is-ultimately-responsible-for-moving.png\"\u003e\u003cbr\u003e☼\u003cbr\u003e\u003cmeta name=\"viewport\" content=\"width=device-width, minimum-scale=0.1\"\u003e\u003ctitle\u003e19e4b8a8-c26c-11ed-ab6b-02420a000194.webp\u003c\/title\u003e\u003cimg style=\"display: block;-webkit-user-select: none;margin: auto;background-color: hsl(0, 0%, 90%);transition: background-color 300ms;\" src=\"https:\/\/cdn.mobygames.com\/screenshots\/15871833-simcity-snes-a-structured-city-with-lots-of-roads-which-can-cost.png\"\u003e\u003cbr\u003e☼\u003cbr\u003e\u003cmeta name=\"viewport\" content=\"width=device-width, minimum-scale=0.1\"\u003e\u003ctitle\u003e19e4b8a8-c26c-11ed-ab6b-02420a000194.webp\u003c\/title\u003e\u003cimg style=\"display: block;-webkit-user-select: none;margin: auto;background-color: hsl(0, 0%, 90%);transition: background-color 300ms;\" src=\"https:\/\/cdn.mobygames.com\/screenshots\/16042417-simcity-snes-disasters-can-ruin-a-good-infrastructure-exclusive-.png\"\u003e\u003cbr\u003e☼\u003cbr\u003e\u003cmeta name=\"viewport\" content=\"width=device-width, minimum-scale=0.1\"\u003e\u003ctitle\u003e19e4b8a8-c26c-11ed-ab6b-02420a000194.webp\u003c\/title\u003e\u003cimg style=\"display: block;-webkit-user-select: none;margin: auto;background-color: hsl(0, 0%, 90%);transition: background-color 300ms;\" src=\"https:\/\/cdn.mobygames.com\/screenshots\/15876108-simcity-snes-the-scenario-selection-offers-a-variety-of-pre-set-.png\"\u003e\u003cbr\u003e☼\u003cbr\u003e\u003cmeta name=\"viewport\" content=\"width=device-width, minimum-scale=0.1\"\u003e\u003ctitle\u003e19e4b8a8-c26c-11ed-ab6b-02420a000194.webp\u003c\/title\u003e\u003cimg style=\"display: block;-webkit-user-select: none;margin: auto;background-color: hsl(0, 0%, 90%);transition: background-color 300ms;\" src=\"https:\/\/cdn.mobygames.com\/screenshots\/15870831-simcity-snes-a-typical-scenario-briefing-with-specific-goals.pnghttps:\/\/cdn.mobygames.com\/promos\/4427093-simcity-magazine-advertisement-computer-gaming-world-united-stat.jpg\"\u003e\u003cbr\u003e☼\u003cbr\u003e\u003cmeta name=\"viewport\" content=\"width=device-width, minimum-scale=0.1\"\u003e\u003ctitle\u003e19e4b8a8-c26c-11ed-ab6b-02420a000194.webp\u003c\/title\u003e\u003cimg style=\"display: block;-webkit-user-select: none;margin: auto;background-color: hsl(0, 0%, 90%);transition: background-color 300ms;\" src=\"https:\/\/cdn.mobygames.com\/promos\/9835226-simcity-magazine-advertisement-asm-germany-issue-011990.jpg\"\u003e\u003cbr\u003e☼\u003cbr\u003e\u003cp\u003e× Some Disclaimers\u003c\/p\u003e\n\u003cp\u003e  × Video games are pre-owned unless otherwise specified\u003c\/p\u003e\n\u003cp\u003e  × Disc-based video games come with their case and cover art unless otherwise specified\u003c\/p\u003e\n\u003cp\u003e  × Cartridge-based video games come with just the cartridge unless otherwise specified\u003c\/p\u003e\n\u003cp\u003e  × CD \u0026amp; DVD based discs are resurfaced before we put them out for sale\u003c\/p\u003e","brand":"Games A Plunder","offers":[{"title":"Without Case and Cover Art","offer_id":45157338153121,"sku":null,"price":0.0,"currency_code":"USD","in_stock":false},{"title":"With Case and Cover Art","offer_id":45143976214689,"sku":null,"price":0.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0493\/4841\/1553\/files\/4286304-simcity-snes-front-cover.jpg?v=1758663036","url":"https:\/\/gamesaplunder.com\/products\/simcity-snes","provider":"Games A Plunder","version":"1.0","type":"link"}