{"product_id":"thief-ps3","title":"Thief - PS3","description":"\u003cp\u003e \u003cstrong\u003eESRB Rating:\u003c\/strong\u003e M (Mature)\u003cbr\u003e\u003cstrong\u003eRelease Date:\u003c\/strong\u003e 41695\u003cbr\u003e\u003cstrong\u003eCritic Score (1-100): \u003c\/strong\u003e 54\u003cbr\u003e\u003cstrong\u003eGenre(s):\u003c\/strong\u003e Action, 1st-person, Stealth, Behind view, Direct control, Steampunk\u003cbr\u003e\u003cstrong\u003eMedia Type(s): \u003c\/strong\u003ePhysical\u003c\/p\u003e\u003ch2\u003eÃœber dieses Spiel\u003c\/h2\u003e\n\u003cp\u003eGarrett, der Meisterdieb, tritt aus den Schatten in die Stadt. Die Wache des Barons verbreitet Angst und unterdrÃ¼ckt das Volk, wÃ¤hrend eine mysteriÃ¶se Krankheit umgeht. AngefÃ¼hrt von Orion, der Stimme des Volkes, erheben sich die BÃ¼rger zur blutigen Revolution.\u003c\/p\u003e\n\u003cp\u003eGarrets diebische FÃ¤higkeiten sind das Einzige, auf das er sich bei der Gratwanderung zwischen Politik und dem in Konflikte verstrickten Volk verlassen kann. WÃ¤hrend die Zeit ablÃ¤uft, deckt der Meisterdieb ein schreckliches Geheimnis aus seiner dunklen Vergangenheit auf, das seine Welt zu zerreiÃŸen droht.\u003c\/p\u003e\n\u003cp\u003eGarrett hat nie fÃ¼r etwas bezahlt â€¦ bis jetzt.\u003c\/p\u003e\n\u003ch3\u003eSchlÃ¼sselelemente:\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eDU BIST GARRETT, DER MEISTERDIEB\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eSei auf den leisen Sohlen Garretts unterwegs, eines dunklen und einsamen Diebes mit unÃ¼bertroffenen FÃ¤higkeiten. Die anspruchsvollsten DiebstÃ¤hle, die unerreichbarste Beute, die bestgehÃ¼teten Geheimnisse: Nichts ist fÃ¼r dich unmÃ¶glich.\n* \u003cstrong\u003eDIE STADT: SIE GEHÃ–RT DIR\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eErforsche die kranke und notleidende Stadt, von ihren zwielichtigen Hintergassen bis zu den HÃ¶hen ihrer DÃ¤cher. Schleiche dich in reiche HÃ¤user, infiltriere gut bewachte Villen und lungere in dunklen Ecken herum â€¦ unbemerkt und ungestraft.\n* \u003cstrong\u003eWÃ„HLE DEINE VORGEHENSWEISE\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eMach dir Garretts Arsenal zu Nutze, um Wachen mit deinem Schlagstock auÃŸer Gefecht zu setzen, einen deiner vielen Pfeile unterschiedlicher Art zu verschieÃŸen oder nutze deine neu gewonnene Fokus-Fertigkeit, um deine Umwelt zu manipulieren und deine Feinde zu Ã¼berlisten. Welche Art Meisterdieb wirst du sein?\n* \u003cstrong\u003eEINTAUCHEN WIE NIE ZUVOR\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eWerde eins mit der Welt dank bahnbrechender visueller Elemente und einer greifbaren und instinktiven First-Person-Erfahrung. Durch die umwerfenden technischen MÃ¶glichkeiten der nÃ¤chsten Generation lassen Grafik, Ton und kÃ¼nstliche Intelligenz in Thief dich eintauchen wie nie zuvor.\u003c\/p\u003e\u003cp\u003eThief is a reboot of the Thief series and throws away most of the lore - there are no Pagans, no Hammers and no Watchers. The game starts when Garrett, a master thief, is on a job with his former apprentice Erin. They run into a mysterious ritual from a faction loosely reminiscent on the Mechanists, and due to unfortunate happenings Erin falls right into the middle of it. Garrett blacks out for a year and awakens in the city which changed to a fascist regime in the meantime. Now Garrett has to use his thieving skills in order to find out what is going on (the common people are affected by a strange disease) and eventually stop the usual conspiracy.\u003c\/p\u003e\n\u003cp\u003eThe basic structure is similar to \u003ca href=\"https:\/\/www.mobygames.com\/game\/13460\/thief-deadly-shadows\/\"\u003eDeadly Shadows\u003c\/a\u003e: There is a semi-open city hub structured into various districts. Just like in the predecessor, those are divided in loading screens and gradually open up over the course of the game. These can be freely explored until starting a self-contained mission at the designated point. Here lies the main difference to the previous Thief games: instead of sandbox levels, the design is completely modular and can be compared to the Clocktower level in Deadly Shadows. The set-pieces may be relatively open in itself and offer various ways to deal with obstacles or reach the next point of interest, but in the end they result in a choke-point of no return leading to the next area. Movement is also restricted because jumping is only contextual. Rope arrows make their return, but can only be used at a few designated spots. Except for a few minor climbing sequences, the whole game is in first-person.\u003c\/p\u003e\n\u003cp\u003eGarrett can take on guards in direct combat, the system is based on dodging attacks with a designated button and placing blackjack hits at the right moments, but since he is no fighter he usually has no change against multiple enemies. So his main weapon of choice is stealth. It is based on shadows - the light gem in the interface shows how visible Garrett is - and while breaking sight also plays its role, there is no dedicated cover mechanic like in \u003ca href=\"https:\/\/www.mobygames.com\/game\/52641\/deus-ex-human-revolution\/\"\u003eDeus Ex: Human Revolution\u003c\/a\u003e. However, Garrett can grab onto corners and peek out to avoid running in front of a guard. This means the majority of the time is spent with observing guard patrols, picking a good time to move behind a guard, performing a blackjack takedown and drag the body into darkness before someone sees it. Like in Human Revolution, the takedown is a context based button press instead of a free swing. \u003c\/p\u003e\n\u003cp\u003eIn contrast to the previous Thief games there is no loot requirement to beat a mission, but of course there is still plenty of stuff to steal which is directly converted into gold. While the majority of small loot items is just lying around or found by opening drawers, there are also unique items which bring extra money. These are usually hidden and require the usage of a new mechanic: Garrett grabs a painting or book shelf and slowly moves his hand until he feels a hidden switch. By pressing a button, it may open up a secret passage, unveil a safe or disable traps. The lockpicking minigame works similar and requires to find the sweet spot by moving the lockpick around. Safes require the combination which has to manually puzzled out by searching the environment for clues and carefully reading near documents.\u003c\/p\u003e\n\u003cp\u003eBetween missions, Garrett can also find much loot in the city by just moving around and keeping his eyes open. However, the most lucrative is to take optional side missions. Here Garrett has to retrieve a certain object - usually it is just a quick burglary within the city, but sometimes they are real self-contained missions. Of course there is a useful usage for money: visiting a shop and stock up on equipment. The obvious choices are depleting resources like Garrett's trademark arrows which can be used for many tasks, e.g. regular arrows for distracting guards or water arrows to extinguish light sources, food items to heal, or smoke bombs. However, there are also various one-time purchases which reward new equipment to interact with the environment, e.g. a razor to cut out valuable painting or a wrench to open up ventilation shafts, or tool upgrades, e.g. a bigger arrow capacity or more sensitive lockpicks. Also available are items which reward passive bonuses. Additionally Garrett has two magical abilities to his disposal: The swoop move works similar to blink in \u003ca href=\"https:\/\/www.mobygames.com\/game\/58218\/dishonored\/\"\u003eDishonored\u003c\/a\u003e and allows to quickly move forward. Focus (similar to instinct in \u003ca href=\"https:\/\/www.mobygames.com\/game\/59022\/hitman-absolution\/\"\u003eHitman: Absolution\u003c\/a\u003e) slows down time and has several useful perks, e.g. faster lockpicking, easier combat or showing all loot in the area. Those perks have to be unlocked with focus points which are also bought with money.\u003c\/p\u003e\n\u003cp\u003eOne of the game's special features are the difficulty modes. While there are the usual three standard types - the highest does not allow for kills or civilian knockouts - the player can also add several other difficulty options, e.g. disabling focus, more expensive resources, slower movement, no kills or knockouts, no quicksave or permadeath. Because those reward bonus points for bragging rights, the difficulty can only be changed when starting a new game. On the other hand there are also several other interface related options which can be disabled at any time, e.g. loot glow, prompts when approaching an interactive item, enemy alert indicators, objective markers, mini map or ammo counter. \u003c\/p\u003e\n\u003cp\u003eBesides the main campaign, there is also a challenge mode. This mode re-uses some of the game's mission areas and adds special objectives. The modes are Chain \u0026amp; Gain (there is a timer running out which can only be expanded by collecting loot), Chain \u0026amp; Gain Limited (Chain \u0026amp; Gain with an overall time limit) and Special Loot Hunt (finding as much special loot within a time limit by using the \"hot and cold\" indicators). The goal is a leaderboards high-score.\u003c\/p\u003e\n\u003cp\u003eThe PlayStation 4 version uses the DualShock 4 gamepad's light bar to emphasize the effect of being in the shadow (with a dimmed dark blue) or exposed to the light (with a bright white).\u003c\/p\u003e\u003ch3\u003e\n\u003cspan\u003e\u003cbr\u003e*** Data by \u003c\/span\u003e\u003ca href=\"https:\/\/www.mobygames.com\/\"\u003e\u003cstrong\u003eMobyGames.com\u003c\/strong\u003e\u003c\/a\u003e ***\u003c\/h3\u003e.\u003cbr\u003e\u003cstyle\u003e.embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; }\u003c\/style\u003e\u003cdiv class=\"embed-container\"\u003e\u003ciframe src=\"https:\/\/www.youtube.com\/embed\/n4NwOQddfkk\" frameborder=\"0\" allowfullscreen\u003e\u003c\/iframe\u003e\u003c\/div\u003e.\u003cbr\u003e\u003cmeta 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src=\"https:\/\/cdn.mobygames.com\/promos\/3419078-thief-logo-white.png\"\u003e\u003cbr\u003e☼\u003cbr\u003e\u003cmeta name=\"viewport\" content=\"width=device-width, minimum-scale=0.1\"\u003e\u003ctitle\u003e19e4b8a8-c26c-11ed-ab6b-02420a000194.webp\u003c\/title\u003e\u003cimg style=\"display: block;-webkit-user-select: none;margin: auto;background-color: hsl(0, 0%, 90%);transition: background-color 300ms;\" src=\"https:\/\/cdn.mobygames.com\/promos\/3561438-thief-render-garrett.jpg\"\u003e\u003cbr\u003e☼\u003cbr\u003e\u003cmeta name=\"viewport\" content=\"width=device-width, minimum-scale=0.1\"\u003e\u003ctitle\u003e19e4b8a8-c26c-11ed-ab6b-02420a000194.webp\u003c\/title\u003e\u003cimg style=\"display: block;-webkit-user-select: none;margin: auto;background-color: hsl(0, 0%, 90%);transition: background-color 300ms;\" src=\"https:\/\/cdn.mobygames.com\/promos\/3562726-thief-other-city-fog-background.png\"\u003e\u003cbr\u003e☼\u003cbr\u003e\u003cmeta name=\"viewport\" content=\"width=device-width, minimum-scale=0.1\"\u003e\u003ctitle\u003e19e4b8a8-c26c-11ed-ab6b-02420a000194.webp\u003c\/title\u003e\u003cimg style=\"display: block;-webkit-user-select: none;margin: auto;background-color: hsl(0, 0%, 90%);transition: background-color 300ms;\" src=\"https:\/\/cdn.mobygames.com\/promos\/3561635-thief-screenshot.jpg\"\u003e\u003cbr\u003e☼\u003cbr\u003e\u003cmeta name=\"viewport\" content=\"width=device-width, minimum-scale=0.1\"\u003e\u003ctitle\u003e19e4b8a8-c26c-11ed-ab6b-02420a000194.webp\u003c\/title\u003e\u003cimg style=\"display: block;-webkit-user-select: none;margin: auto;background-color: hsl(0, 0%, 90%);transition: background-color 300ms;\" src=\"https:\/\/cdn.mobygames.com\/promos\/3561848-thief-screenshot.jpg\"\u003e\u003cbr\u003e☼\u003cbr\u003e\u003cmeta name=\"viewport\" content=\"width=device-width, minimum-scale=0.1\"\u003e\u003ctitle\u003e19e4b8a8-c26c-11ed-ab6b-02420a000194.webp\u003c\/title\u003e\u003cimg style=\"display: block;-webkit-user-select: none;margin: auto;background-color: hsl(0, 0%, 90%);transition: background-color 300ms;\" src=\"https:\/\/cdn.mobygames.com\/promos\/3562067-thief-screenshot.jpg\"\u003e\u003cbr\u003e☼\u003cbr\u003e\u003cmeta name=\"viewport\" content=\"width=device-width, minimum-scale=0.1\"\u003e\u003ctitle\u003e19e4b8a8-c26c-11ed-ab6b-02420a000194.webp\u003c\/title\u003e\u003cimg style=\"display: block;-webkit-user-select: none;margin: auto;background-color: hsl(0, 0%, 90%);transition: background-color 300ms;\" src=\"https:\/\/cdn.mobygames.com\/promos\/3419276-thief-screenshot.jpg\"\u003e\u003cbr\u003e\u003cbr\u003e\u003cp\u003e× Some Disclaimers\u003c\/p\u003e\n\u003cp\u003e  × Video games are pre-owned unless otherwise specified\u003c\/p\u003e\n\u003cp\u003e  × Disc-based video games come with their case and cover art unless otherwise specified\u003c\/p\u003e\n\u003cp\u003e         × PS1 Games May Not Have Their Front Cover Art\/Instruction Manual\u003c\/p\u003e\n\u003cp\u003e  × Cartridge-based video games come with just the cartridge unless otherwise specified\u003c\/p\u003e\n\u003cp\u003e  × CD \u0026amp; DVD based discs are resurfaced before we put them out for sale\u003c\/p\u003e\n\u003cp\u003e  × Pre-Owned games may have stickers or marks on them or their cases, either price tags from us or other stickers\/markings from other stores or owners.\u003c\/p\u003e","brand":"Games A Plunder","offers":[{"title":"Default Title","offer_id":36562250301601,"sku":null,"price":4.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0493\/4841\/1553\/files\/19182717-thief-playstation-3-front-cover.jpg?v=1761166601","url":"https:\/\/gamesaplunder.com\/products\/thief-ps3","provider":"Games A Plunder","version":"1.0","type":"link"}