Everything a player needs to create heroic characters for the world’s greatest roleplaying game.
The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It con...
Inside the pockets of this lavishly illustrated protective folder, you’ll find a full set of fifth edition Dungeons & Dragons character sheets for use in any D&D campaign.
This product incl...
UNLEASH YOUR IMAGINATION!
Everything you need to create characters and play the new adventures in this introduction to the world’s greatest roleplaying game.
Dungeons & Dragons is a cooperative...
A menagerie of deadly monsters for the world’s greatest roleplaying game.
The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, a...
Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game.
The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your i...
A tactical accessory for the world’s greatest roleplaying game.
This sturdy double-sided, grid-lined play surface is ideal for when your Dungeons & Dragons campaign gets tactical. One side...
WELCOME TO THE SWORD COAST—a region of Faerûn that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wilderness that...
Dread tales told in the dead of night!
When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgot...
ADVENTURE ON THE HIGH SEAS
Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game.
Nestled on the coast of the Azure Sea is Saltmarsh, a ...
SOME SECRETS ARE WORTH DYING FOR
Feel the cold touch of death in this adventure for the world’s greatest roleplaying game.
In Icewind Dale, adventure is a dish best served cold.
Beneath the unyield...
GREAT BOOKS HIDE THEIR SECRETS WELL
An anthology of seventeen mystery-themed adventures for the world’s greatest roleplaying game.
Candlekeep attracts scholars like a flame attracts moths. Historia...
WELCOME TO ACQUISITIONS INCORPORATED!
Explore a wealth of peril and personalities for the world’s greatest roleplaying game.
When you’re just starting out in the adventuring business, it might be n...
TO FIGHT GIANTS, YOU MUST BE GIANT.
This 256-page adventure for characters of 1st level to 11th level or higher provides everything a Dungeon Master needs to create an exciting and memorable play e...
FORGE YOUR FATE IN HELLFIRE!
Diabolical dangers await in this adventure for the world’s greatest roleplaying game.
Welcome to Baldur's Gate, a city of ambition and corruption. You’ve just started y...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '