Here is the list of Commander-Bingo Possibilities. Some of these will be on your bingo card so be prepared.
Finish the game without searching your library
Deal the first damage of the game
win the game
spend 10 or more mana on a single spell
have 100 or more life
deal commander damage
attack with total power 40 or more in one combat
control 3 or more enchantments
control 3 or more artifacts
control 2 or more planeswalkers
control 3 or more non-token creatures with different names
control 2 or more non-token creatures with the same name
control 5 or more creature tokens
gain control of an opponent's permanent
copy another player's spell
control 15 or more lands
destroy 2 or more planeswalkers during the game
use a "fog" ability to save a player from death
give control of a permanent to another player
control a permanent that gives a global mana boost effect
reanimate 3 or more permanents in one game
deal the first damage of the game
control 3 or more legendary permanents
attack the player with the highest life total
play a mana rock turn 1, or play 2 mana rocks on the same turn
cast or ninjitsu your commander
cast a spell that benefits all players
cast a board-wipe
counter a spell that would counter a spell
draw 5 or more cards in a single turn
attack the same player 2 combats in a row
help another player complete one of their bingo squares
control 5 or more non-basic lands
kill 3 opponents commanders in the same game
finish the game without saying "draw a card"
have no permanents in play after turn 5
play a vanilla creature
Counter an activated or triggered ability
Become the monarch
Flip a coin or roll a die
Attack 2 different players before turn 5
Have 10 devotion to a single color
Have more cards in your graveyard than in your library
Be the first player to have no cards in hand
Ultimate a planeswalker
Create mana without tapping a land
Play a non-blue counter spell
Play a counter spell
Use a card from outside the game
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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