XBox 360 Kinect Sensor Bar - Camera Controller

XBox 360 Kinect Sensor Bar - Camera Controller

XBox 360 Kinect Sensor Bar - Camera Controller

Regular Price $9.99

Vendor: Games A Plunder

Product Type : XBOX360 Hardware

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Kinect

From Wikipedia, the free encyclopedia


Kinect for Xbox 360 (2010)

Kinect for Xbox 360 was a combination of Microsoft built software and hardware. The hardware included a range chipset technology by Israeli developer PrimeSense, which developed a system consisting of an infrared projector and camera and a special microchip that generates a grid from which the location of a nearby object in 3 dimensions can be ascertained.[102][103][104] This 3D scanner system called Light Coding[105] employs a variant of image-based 3D reconstruction.[106][107]

The Kinect sensor[108] is a horizontal bar connected to a small base with a motorized pivot and is designed to be positioned lengthwise above or below the video display. The device features an "RGB camera, depth sensor and microphone array running proprietary software",[109] which provide full-body 3D motion capture, facial recognition and voice recognition capabilities. At launch, voice recognition was only made available in Japan, United Kingdom, Canada and United States. Mainland Europe received the feature later in spring 2011.[110] Currently voice recognition is supported in Australia, Canada, France, Germany, Ireland, Italy, Japan, Mexico, New Zealand, United Kingdom and United States. The Kinect sensor's microphone array enables Xbox 360 to conduct acoustic source localization and ambient noise suppression, allowing for things such as headset-free party chat over Xbox Live.[108]

The depth sensor consists of an infrared laser projector combined with a monochrome CMOS sensor, which captures video data in 3D under any ambient light conditions.[108][17] The sensing range of the depth sensor is adjustable, and Kinect software is capable of automatically calibrating the sensor based on gameplay and the player's physical environment, accommodating for the presence of furniture or other obstacles.[21]

Described by Microsoft personnel as the primary innovation of Kinect,[18][111][112] the software technology enables advanced gesture recognition, facial recognition and voice recognition.[19] According to information supplied to retailers, Kinect is capable of simultaneously tracking up to six people, including two active players for motion analysis with a feature extraction of 20 joints per player.[113] However, PrimeSense has stated that the number of people the device can "see" (but not process as players) is only limited by how many will fit in the field-of-view of the camera.[114]

Reverse engineering[115] has determined that the Kinect's various sensors output video at a frame rate of ≈9 Hz to 30 Hz depending on resolution. The default RGB video stream uses 8-bit VGA resolution (640 × 480 pixels) with a Bayer color filter, but the hardware is capable of resolutions up to 1280x1024 (at a lower frame rate) and other colour formats such as UYVY. The monochrome depth sensing video stream is in VGA resolution (640 × 480 pixels) with 11-bit depth, which provides 2,048 levels of sensitivity. The Kinect can also stream the view from its IR camera directly (i.e.: before it has been converted into a depth map) as 640x480 video, or 1280x1024 at a lower frame rate. The Kinect sensor has a practical ranging limit of 1.2–3.5 m (3.9–11.5 ft) distance when used with the Xbox software. The area required to play Kinect is roughly 6 m2, although the sensor can maintain tracking through an extended range of approximately 0.7–6 m (2.3–19.7 ft). The sensor has an angular field of view of 57° horizontally and 43° vertically, while the motorized pivot is capable of tilting the sensor up to 27° either up or down. The horizontal field of the Kinect sensor at the minimum viewing distance of ≈0.8 m (2.6 ft) is therefore ≈87 cm (34 in), and the vertical field is ≈63 cm (25 in), resulting in a resolution of just over 1.3 mm (0.051 in) per pixel. The microphone array features four microphone capsules[116] and operates with each channel processing 16-bit audio at a sampling rate of 16 kHz.[113] 

Because the Kinect sensor's motorized tilt mechanism requires more power than the Xbox 360's USB ports can supply,[117] the device makes use of a proprietary connector combining USB communication with additional power. Redesigned Xbox 360 S models include a special AUX port for accommodating the connector,[118] while older models require a special power supply cable (included with the sensor)[116] that splits the connection into separate USB and power connections; power is supplied from the mains by way of an AC adapter.[117]

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