ESRB Rating:
Release Date: 9-1-1990
Critic Score (1-100): 71
Genre(s): Action, Strategy / tactics, Sci-fi / futuristic, Top-down, Board game, Managerial / business simulation
Media Type(s): Physical
IRATA. A New World rich with opportunity. For wealth. And power.
And you can become the richest, most powerful inhabitant of the newly discovered planet by owning the most land, mining the most precious metal, and supplying the most food and energy to all the peasants—otherwise known as your opponents.
To win you need MULEs (Multiple Use Labor Elements), kind of mechanical donkeys which do your dirty work: growing food, mining, and producing energy. MULEs are critical, so you want to get as many as possible as cheaply as possible.
And by the way, treachery is acceptable. So use it when needed.
Then sit back and enjoy your wealth and power, OH MIGHTY RULER.
Four-player option requires Nintendo's NES Satelliteâ„¢ transmitter or Four Scoreâ„¢
Copyright © 1990, 1983 Ozark Softscape.
M.U.L.E. is about four hopeful explorers trying to make a fortune on a virgin planet. This is done by producing various goods (Food, Energy, Smithore, Crystite). Each of these goods have their uses: if you don't have enough food, you will have less time during your turn. If you don't have enough energy, your output will be lower. If enough smithore isn't produced, there will be a shortage of M.U.L.E.s. Crystite is the big earner that can make or break your game.
You start the game by selecting your race. Some are easier to play, some harder. There are three levels of difficulty, in the easiest the game only lasts 6 turns, but the real game is 12 turns. Crystite is not available at the easiest level.
Each turn starts with a land claim. Each player gets to choose a spot of land for themselves from the map. If two players choose the same spot, the player with less money wins. The map consists of different landscapes. River is best for producing food, plains for energy, mountains for smithore. Crystite is hidden and must be first found by taking a land sample to the town.
After the land claim, each player takes turns in cultivating their land and doing other tasks. They can buy M.U.L.E.s to start production on their land, sabotage other players by buying M.U.L.E.s and letting them loose, try to catch the Wumpus for cash and try to find crystite veins. The time to do these things depends on if the player has enough food. Finally the player goes to the casino and wins a small amount of money, depending on how much time was left.
After the cultivation phase is the production phase where each land produces an amount of goods depending on a number of factors such as if the player has enough energy in storage, what type of land is used, and some random events such as sunspots that increase energy output. Also, if the same player has plots producing the same goods next to each other, they gain a bonus. Three plots of the same production type anywhere on the map by the same player also gives a bonus.
Third phase is the auction. Here the players buy and sell their goods on the open market. Players negotiate the price by moving up and down on the screen. The shop also has prices that depend on how abundant or scarce the goods are. So if there is a shortage of food, the price goes up and vice versa. This allows for various tactics, especially if one player manages to monopolize food, energy or smithore production. If there is no food, others don't have time to change their production types, if there is a shortage of energy, their land won't produce and if there are no M.U.L.E.s they can't change production type on their plot. Hoarding goods also has a drawback in the form of surplus where each turn a percentage of goods is wasted.
There are a number of random events in the game. Some affect one player, usually the one winning gets small penalties and the losing player(s) get small rewards. The big events that happen randomly are:
M.U.L.E. goes crazy - the M.U.L.E. on one of the plots runs away losing production for that round plus the money to replace it.
Planetquake - production of smithore and crystite is much lower.
Fire in store - all stock in the shops are destroyed (which means prices will skyrocket, but if you needed to buy something, you are at the mercy of other players).
Pirate attack - pirates steal all crystite from stores and players (in the easiest level they steal smithore). Nasty if you happened to have a lot of them waiting for better prices.
Acid rain storm - affects the plot under the storm and below it by boosting food production and decreasing energy production.
Sunspot activity - increases energy production.
Pest attack - eats all food on one plot.
Meteor strike - destroys the M.U.L.E on the plot it strikes but creates a very rich crystite plot.
The game always has four players, with 1-4 human players possible and the rest played by the AI. Because the players only need two buttons at most (up/down) in auction, it's easy to play with four people around the computer.









× Some Disclaimers
× Video games are pre-owned unless otherwise specified
× Disc-based video games come with their case and cover art unless otherwise specified
× PS1 Games May Not Have Their Front Cover Art/Instruction Manual
× Cartridge-based video games come with just the cartridge unless otherwise specified
× CD & DVD based discs are resurfaced before we put them out for sale
× Pre-Owned games may have stickers or marks on them or their cases, either price tags from us or other stickers/markings from other stores or owners.
We have a 30-day return policy for all Brand New Items, which means you have 30 days after receiving your item to request a return.
We have a 30-day replacement policy for all Pre-Owned Items, which means you have 30 days after receiving your item to have any malfunctioning part replaced with another of the same item.
To be eligible for a return of a Brand New Item, your item must be in the same condition that you received it, unworn or unused, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us by calling the store at (518) 823-4471. If your return is accepted, we can either send you a return shipping label to your email address used for the purchase, as well as instructions on how and where to send your package, we will deduct the cost of the return shipping label from your final return value. Alternatively, you can use your own shipping method to return the items. Any items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question by calling the store at (518) 823-4471.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.