Tiger Heli - NES

Tiger Heli - NES

Tiger Heli - NES

Regular Price $6.99

Vendor: Games A Plunder

Product Type : NES Games

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Tiger-Heli[a] is a 1985 vertical-scrolling shooter arcade game developed by Toaplan. It was published in Japan by Taito and in North America by Romstar. Controlling the titular attack helicopter, the player must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The Tiger-Heli has a powerful bomb at its disposal that can clear the screen of enemies when fired. It was the first shoot 'em up game from Toaplan, and their third video game overall.

Tiger-Heli was the creation of video game composers Masahiro Yuge and Tatsuya Uemura, who had previously worked on several titles for Japanese companies Orca and Crux before both of them declared bankruptcy. The development team drew inspiration from the arcade game Gyrodine. The team wanted to create a scrolling shooter that balanced between being entertaining and fun, and to have players keep wanting to play it after dying. The staff chose a helicopter as the player's craft as they felt it would work for a game that had the screen continuously scrolling. The soundtrack, composed by Uemura, was made to convey a sense of bravery, which was hampered by technical limitations.

Tiger-Heli was well-received by critics for its gameplay, graphics and weapons, and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s. It was ported to the Nintendo Entertainment System by Micronics, a conversion that was commended for its accurate portrayal of the arcade original. The NES version sold over one million copies. A PlayStation version was released in 1996 by Banpresto as part of the compilation Toaplan Shooting Battle 1. It was followed by two sequels: Twin Cobra in 1987, and Twin Cobra II in 1995. The rights to Tiger-Heli are owned by Tatsujin, a Japanese developer formed by Yuge and other former Toaplan employees.

Tiger-Heli is a military-themed vertically scrolling shoot 'em up game, in which players take control of the titular attack helicopter through four increasingly difficult levels in order to defeat an assortment of military enemy forces like tanks, battleships, and artillery as the main objective.[3][4][5] Besides some airplanes taking off, there are no flying enemies in the entire game. As far as vertical scrolling shooters go, the title initially appears to be very standard, as players control their craft over a constantly scrolling background and the scenery never stops moving until a helipad is reached. Players have only two weapons at their disposal: the standard shot that travels a max distance of half the screen's height and two bombs.

A unique gameplay feature is the bomb mechanic; unlike other games in the genre released at the time, the bombs are powerful weapons capable of obliterating any enemy caught within its blast radius.[4] The bombs also act as a shield against incoming enemy fire, however, as they can be triggered after taking enemy hits as well. There are also three types of items scattered through every stage in total that appear as destructible flashing crosses: extra bomb stocks and two variations of helicopter "options" that attack at the player's will against incoming enemies, while is also possible to mix and match the two helicopter option types, totaling no more than two.[4][5] These items can be picked up by shooting their respective cross color but grabbing any item when not necessary yields a 3000 point bonus.[4][5]

The player are given three lives initially and bonus lives are awarded at 20000 points and every 80000 points thereafter, in addition of collecting ten gold diamonds in a row by shooting them.[4] Firing on determined locations is also crucial for reaching high-scores to obtain extra lives, as certain setpieces in some stages hosts a bonus secret within their scenery.[4][5] There are also hidden bonus secrets to be found as well. The game employs a checkpoint system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying.[5] Getting hit by enemy fire will result in losing a live, as well as the helicopter options and once all lives are lost, the game is over unless the player inserts more credits into the arcade machine to continue playing. After completing the last stage, the game begins again with the second loop increasing in difficulty and enemies fire denser bullet patterns.[5]

Development
Tiger-Heli was created under the working title Cobra by most of the same team that previously worked on several projects at Orca and Crux before both companies declared bankruptcy, after which a group of employees from the two gaming divisions would go on to form Toaplan and among them were composers Masahiro Yuge and Tatsuya Uemura, both of which recounted the project's development process and history between 1989 and 2012 through various Japanese publications.[6][7][8][9][10] The team wanted to create a game that balanced frustrating and entertaining sections, as well as inciting audiences to keep playing after losing a live and progress further, though the idea of playing as a helicopter was influenced by Gyrodine because the team felt it could work as a shoot 'em up title where the screen kept scrolling.[11][12]

When creating the artwork for Tiger-Heli, which has been described as "polygonal" in recent interviews, Toaplan was realizing research for a possible flight simulator they could develop themselves and one of the project's designers implemented a sample image from the simulator into the game.[11] The concept of using a bomb in a shoot 'em up game came up during development, where the team questioned how to make the title more engaging for players but it was never intended for defensive purposes according to them, as the mechanic was instead implemented to provide a aggressive feeling against enemies during difficult situations in the title.[11][12][13] Several other features were integrated into the project as a way to keep audiences playing such as the continuous stage scrolling during the high score screen, which was akin to a drama.[11] According to Uemura, development was financed with the team's own funds, as Taito solely focused on distribution and Toaplan's name could not be displayed in the game due to contractual arrangements.[12][14]

The soundtrack was composed by Uemura, who also created the sound effects.[15] When writing the music during development, Uemura intended the songs to convey a sense of bravery but he was limited due to technical and memory restrictions at the time of release.[15]

 

Title screen of the game Tiger-Heli on Nintendo NES
Menu screen of the game Tiger-Heli on Nintendo NES
In-game screen of the game Tiger-Heli on Nintendo NES
In-game screen of the game Tiger-Heli on Nintendo NES

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