ESRB Rating: T (Teen)
Release Date: 10-1-2010
Moby Score (1-10): 7.4
Genre(s): Simulation, Real-time, 3rd-person (Other), Free camera, Life / social simulation, Point and select, Multiple units/characters control, Contemporary
Media Type(s): Physical
Create the lives you've always wanted!
Ready to live a freer, more creative life? In The Sims© 3, you can let your fantasies run wild as you design your ideal world. Start with your Sim, refining each shape, color and personality trait until you get the precise person that pleases you. Design your dream home, but don't let a grid limit you; place, rotate and stack furniture and walls freely and to your heart's content.
Once the “hard work†is over, it's time to be a mentor. Guide your Sim's path through life, developing a career, finding love, and pursuing dreams and desires. Spending time with friends and family is just as important as mastering painting or accumulating knowledge.
Take things to the next level and record movies of your Sim's adventures and share them with the ever-growing and thriving community. With a huge catalog of expansion packs and fun objects to discover, there is no end to the possibilities awaiting you. It all begins here; your adventure awaits!
â–ª Customize Your Sim: Mix and match a vast range of facial features and body types to get the look you want. Infuse your Sim with personality traits and help realize their dreams.
â–ª Stage Your Own Extreme Makeover: Decorate your Sim's home however you want, neat or messy. Use odd angles, create tall stacks of items, and apply your favorite self-made pattern to the walls and floors.
â–ª Range From the Home: Get out of the house and explore the lively and entertaining neighborhood for the first time. Be a part of the larger online community!
The Sims 3 is, like its predecessors, a real-time simulation game where the player controls the lives of one or more people in a family including their work life and social activities. In order to do so, at the start of the game the player creates one or more characters on the character creation screen which has been even more expanded since The Sims 2. Besides more choices in terms of look, clothes, colors and such, the player also chooses five personality traits from a set of 63 sorted in four groups "Mental", "Physical", "Social" and "Lifestyle" as well as a lifetime-goal. The personality traits influence how the Sim reacts to each event in the game. The trait "work-a-holic" for example makes the Sim love to go to work and allows him to use a computer at home to put in additional hours.
The lifetime goal, on the other hand, is similar to wishes but requires a lot of work to get to. While granting wishes can be as simple as ordering a pizza, one lifetime goal requires the player to make his Sim a CEO of a big corporation which can't be done over night. As a compensation, the fulfilling of a lifetime goal grants the player a very large amount of lifetime points as opposed to the normal wishes. These lifetime points are used to buy numerous forms of relief including the ability to make the Sim immune to hunger. This allows the player to focus less on fulfilling the basic needs of a Sim but more on advancing his skills and socializing with neighbors, co-workers and other people in the city. The six needs themselves are the same as before including fun, hygiene and hunger.
As opposed to its predecessors, the game isn't limited to the property a Sim owns with loading times in-between traveling to other places like family retreats. Instead The Sims 3 now simulates a full city the player's Sim is free to move around in and do what he wants, including working and socializing, but also buying groceries or books and visiting classes to further advance his personal skills. However, not every house can be seen from the inside. While the gym functions like a normal house with the ability to remove the walls and look inside, other places including the workplace, book store and hospital the Sim just enters and vanishes until his duty has been fulfilled there. The only influence the player can make in case of the workplace is how his Sim should go about his work. Should he work through lunch, get friendly with the boss or talk to his co-workers and such. All this influences both his happiness and his job performance and once his job performance reaches a certain level, he get's promoted which includes a higher pay and sometimes different work hours. during his visits the Sim can also collect stones, gems, metals, bugs, butterflies and seeds to be used in his garden, as decoration or jewelery. If he is really bored he can even go fishing at one of the lakes and rivers.
With the money a Sim starts with and earns during the game, he either buys a pre-created lot or builds/expands his own house from ground up including all of the interior decoration. This time around stuff can even be placed in an 45° angle.
The console versions introduce karma powers where players receive godlike powers to influence the life of their sims for better or worse.













× Some Disclaimers
× Video games are pre-owned unless otherwise specified
× Disc-based video games come with their case and cover art unless otherwise specified
× PS1 Games May Not Have Their Front Cover Art/Instruction Manual
× Cartridge-based video games come with just the cartridge unless otherwise specified
× CD & DVD based discs are resurfaced before we put them out for sale
× Pre-Owned games may have stickers or marks on them or their cases, either price tags from us or other stickers/markings from other stores or owners.
We have a 30-day return policy for all Brand New Items, which means you have 30 days after receiving your item to request a return.
We have a 30-day replacement policy for all Pre-Owned Items, which means you have 30 days after receiving your item to have any malfunctioning part replaced with another of the same item.
To be eligible for a return of a Brand New Item, your item must be in the same condition that you received it, unworn or unused, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us by calling the store at (518) 823-4471. If your return is accepted, we can either send you a return shipping label to your email address used for the purchase, as well as instructions on how and where to send your package, we will deduct the cost of the return shipping label from your final return value. Alternatively, you can use your own shipping method to return the items. Any items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question by calling the store at (518) 823-4471.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.