ESRB Rating: M (Mature)
Release Date: 3-27-2025
Moby Score (1-10): 7.6
Genre(s): Action, 1st-person, Post-apocalyptic, Survival, Direct control, Europe, Alternate history
Media Type(s):
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.

Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery:Â Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.

Search, Scavenge, Survive:Â You'll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat:Â With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.

Green and Unpleasant Land:Â The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.

Reimagining Windscale:Â A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Atomfall is an action-survival game set in an alternate history 1960s, five years after the Windscale nuclear disaster, in a quarantined region of Northern England. Players must navigate this irradiated landscape, uncover the mysteries surrounding the event, and survive in a hostile environment filled with cults, rogue military agents, and mutated creatures. It is a fictional reimagining of the Windscale disaster, blending elements of historical events with folk horror and science fiction. The game's setting contrasts the idyllic British countryside with an atmosphere of paranoia, government secrecy, and supernatural undertones.
The game is played from a first-person perspective and emphasizes survival mechanics, resource management, and player-driven decision-making. While categorized as a survival game, it does not include traditional hunger or thirst mechanics; instead, players must manage their character's health and heart rate. Combat is designed to be high-risk, with firearms available but ammunition scarce. Players can engage in melee combat, stealth tactics, or avoid violence entirely. The game offers multiple approaches, including the ability to complete it without killing any enemies or eliminating all characters in the world.
Exploration takes place across a series of interconnected zones within the British countryside. These areas include rural villages, nuclear bunkers, caves, and ruins controlled by cult factions. Players interact with non-playable characters, selecting dialogue options that influence the narrative. Leads obtained through exploration and investigation unlock new objectives, which can be pursued in any order.
The protagonist, an unidentified amnesiac, must explore the quarantine zone in the Lake District to uncover the truth behind the Windscale disaster and its aftermath. The region is inhabited by a variety of threats, including mutated creatures, a violent doomsday cult, rogue military operatives, and robotic entities developed by the fictional British Atomic Research Division.
The developers describe the game as a "desperate" survival experience, with an emphasis on tension and vulnerability. Combat is designed to be unforgiving, with both the player and enemies susceptible to quick defeats. The narrative and setting incorporate influences from British pulp fiction and Cold War-era science fiction, with inspirations including The Quatermass Experiment, The Wicker Man, Doctor Who, The Prisoner, and The Day of the Triffids.
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