ESRB Rating: T (Teen)
Release Date: 5-10-2011
Moby Score (1-10): 6.7
Genre(s): Action, 1st-person, Shooter, Direct control
Media Type(s): Physical
FEATURES
Brink is an immersive first-person shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character whether playing alone, with your friends, or against others online. You decide the combat role you want to assume in the world of Brink as you fight to save yourself and mankind's last refuge. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more.
Not Just Another Hero
Brink's advanced player customization offers a near-endless combination of looks for your character - allowing for the appearance of your character to be truly unique. As you progress through the game and acquire more experience, you'll have even more opportunities for customization.
Two Sides to Every Story
Choose to fight through two complete story campaigns as either a member of the Resistance or Security. Experience these campaigns solo, co-operatively, or competively - it's your choice.
Blurring the Lines
Take your unique character online at any time you choose. Brink allows you to seamlessly move between single player, co-op with friends, and intense multiplayer action. Multiplayer takes the story online where you can play with up to seven other people (or AI characters) cooperatively as you take on the opposing faction or with up to 16 players competitively.
Play SMART
Brink uses the familiar shooter controls that you're used to and adds a new feature: the SMART button. When you hold down the SMART button, the game dynamically evaluates where you're trying to get to, and makes it happen. Whether you're a seasoned FPS veteran or someone just getting started, you'll be able to make more intelligent decisions during the fast-paced action with SMART.
Context-Sensitive Goals and Rewards
Objectives, communications, missions, and inventory selection are all dynamically generated based on your role, your condition, your location, your squad-mates, and the overall status of the battle in all gameplay modes. You'll always know exactly where to go, what to do when you get there, and what your reward will be for success.
Brink is a multiplayer shooter set in a future in which almost the whole earth is flooded by water. The Ark is one of the last inhabitable places left, but there is a conflict between the security guards and the resistance. Now they are in open conflict and try to get the upper hand. The game features two single-player campaigns, but those are practically the same as the multiplayer, just with bots and cutscenes.
Every map has several areas, all with their own goals. Of course the goals of security and resistance are opposed, so for example in one area the security first has to blast the gate to the rebel hideout and the resistance has to foil their plan while pursuing their own goals. All those goals need the use of one of the four classes: the soldier is responsible for brute force, medics heal their buddies, engineers can use gadgets and operatives hack computers. Overall there are four basic mission types (escorting, destroying, defending and using a device) along with class specific goals. Brink utilizes an automatic mission system, meaning if a player soldier starts the mission "planting a bomb", all other players receive the mission to defend him. Performing those missions rewards experience points which can be used to upgrade the player characters and unlock new abilities for them.
Overall the focus in this game lies on teamwork, and there are many ways for the classes to help each other out. If there is the need for a specific class, the player can always change his class from an in-game terminal. When creating a new character, the game offers many options for individualizing; but this has only optical effects. The one exception is the body measures; a big guy can use big guns while a light character is faster. The latter also has access to the so-called "SMART" system, which allows them to climb over obstacles or slide over the ground when holding a button.






















× Some Disclaimers
× Video games are pre-owned unless otherwise specified
× Disc-based video games come with their case and cover art unless otherwise specified
× PS1 Games May Not Have Their Front Cover Art/Instruction Manual
× Cartridge-based video games come with just the cartridge unless otherwise specified
× CD & DVD based discs are resurfaced before we put them out for sale
× Pre-Owned games may have stickers or marks on them or their cases, either price tags from us or other stickers/markings from other stores or owners.
We have a 30-day return policy for all Brand New Items, which means you have 30 days after receiving your item to request a return.
We have a 30-day replacement policy for all Pre-Owned Items, which means you have 30 days after receiving your item to have any malfunctioning part replaced with another of the same item.
To be eligible for a return of a Brand New Item, your item must be in the same condition that you received it, unworn or unused, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us by calling the store at (518) 823-4471. If your return is accepted, we can either send you a return shipping label to your email address used for the purchase, as well as instructions on how and where to send your package, we will deduct the cost of the return shipping label from your final return value. Alternatively, you can use your own shipping method to return the items. Any items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question by calling the store at (518) 823-4471.
Damages and issues
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