ESRB Rating:
Release Date: 6-28-1985
Moby Score (1-10): 6.2
Genre(s): Action, Side view, Platform, Shooter, Spy / espionage, Stealth, 2D scrolling, Direct control
Media Type(s): Physical
You inch your way down the long dark hall. Just two more doors and your mission is almost complete. Your gun hangs firm in a sweaty grip. It's government issued and has served you well through life-threatening undercover cases. Now, you're both being put to the ultimate test in one of the most heart-pounding, spy-versus-spy action adventures every to jump from the video screen.
GAME PLAY: You're not just any spy, and this is no ordinary assignment. As super-smart Agent 17, you must penetrate a heavily armed enemy defense headquarters and capture secret government documents. Your break-in won't be easy, and neither will the getaway. Behind every door, enemy agents lie in ambush, ready to take you out. One wrong move and you could end up at the bottom of an elevator shaft! Forget about all those fancy spy gadgets you've seen in the movies. Only your karate prowess, well-planned strategies, and trusty piece will get you through this top-secret mission!
You are Agent 17 (codename: "Otto"). Your mission is to secure all top secret documents from a security building and escape in the getaway car, located in the basement of the building.
Enemy spies are scattered throughout the 30-floor building and they have only one mission: execute Agent 17 at all costs. There are several ways in which Agent 17 can kill them:
Whenever a light has been dropped, the hallways will be dark for a short period of time, making the enemy spies harder to see. The same holds true for hallways that are already dark.
While Otto is in an elevator, he will have complete control of it by moving up or down. Agent 17 can still get killed if he's already in an elevator if a bullet's trajectory is aimed at it. When Otto is not in an elevator, it will move from floor to floor automatically, even when enemy spies are in it. Otto is able to leap over the elevator gaps, but he must be as close to the edge as possible without falling off in order to make the jump safely. If there is an elevator cable in the way, however, it will block him, causing him to fall.
Just because the game is called Elevator Action doesn't mean that elevators are the only means of travel. There are also escalators which you can ride up or down, useful if you want to avoid gunfire and don't have time to jump.
Otto must go into the rooms with red doors to collect the top secret documents. If he tries to get to his car without getting all the documents, he cannot escape and must go back and collect the remaining documents. Once he has all the documents and drives away, he then proceeds to the next building.
If Otto takes too much time to collect the documents, the alarm will go off, and he will have trouble controlling the elevators, which will take time to react. Bad guys will be especially aggressive. The alarm doesn't go off when Otto loses a life, it only resets after finishing a building. Besides ducking, bad guys may also drop themselves and lay flat on the floor. It's virtually impossible for Otto to shoot bad guys when they do this. Also, Otto cannot duck when in an elevator.






















× Some Disclaimers
× Video games are pre-owned unless otherwise specified
× Disc-based video games come with their case and cover art unless otherwise specified
× PS1 Games May Not Have Their Front Cover Art/Instruction Manual
× Cartridge-based video games come with just the cartridge unless otherwise specified
× CD & DVD based discs are resurfaced before we put them out for sale
× Pre-Owned games may have stickers or marks on them or their cases, either price tags from us or other stickers/markings from other stores or owners.
We have a 30-day return policy for all Brand New Items, which means you have 30 days after receiving your item to request a return.
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