ESRB Rating: E (Everyone)
Release Date: 12-13-2018
Moby Score (1-10): 8
Genre(s): Action, Side view, Platform, Puzzle, 2D scrolling, Direct control
Media Type(s): Physical
Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality. As the story unfolds, Gris will grow emotionally and see her world in a different way, revealing new paths to explore using her new abilities.
GRIS is a serene and evocative experience, free of danger, frustration or death. Players will explore a meticulously designed world brought to life with delicate art, detailed animation, and an elegant original score. Through the game light puzzles, platforming sequences, and optional skill-based challenges will reveal themselves as more of Gris's world becomes accessible.
Gris is a single-player puzzle-platform game. The story follows a young woman named Gris who awakens in a crumbling world devoid of color. Having lost her voice, she finds herself weakened and unable to navigate the ruins around her. As she journeys onward, she gradually regains her strength, uncovering abilities that allow her to press forward. The narrative is conveyed wordlessly through imagery, music, and animation, depicting her personal struggle and gradual recovery.
As Gris continues through this surreal environment, colors return one by one, each representing a stage in her journey. The player's role is to guide her across dreamlike landscapes, restore what has been lost, and discover fragments of hope scattered throughout the world.
Gameplay is built around platforming exploration with light puzzle elements. Gris begins with only the ability to walk and jump, but progression grants her new powers tied to symbolic dress transformations. She can turn her dress into a heavy block to withstand strong winds, transform into a light form to double jump, or swim freely through water. These abilities expand traversal options and allow the player to interact with new obstacles and environments.
The world is presented as a series of interconnected areas, each with distinct visual motifs and challenges. Puzzles involve activating mechanisms, manipulating gravity or momentum, and using newly learned abilities in combination. Checkpoints are generous, and there are no combat mechanics, damage systems, or traditional failure states. Instead, the focus is on fluid movement, environmental interaction, and discovery.
Progression is tied to exploration rather than direct confrontation. Collectible light fragments found throughout the levels serve as guides, forming constellations that unlock access to new regions. The absence of death and enemies shifts the emphasis toward atmosphere and problem-solving, with the game designed to be approachable while still offering secrets for those who search thoroughly.
There is no dialogue or text, with all storytelling conveyed visually and musically. The score dynamically adapts to the player's progress, reinforcing the emotional tone of each stage. Hidden collectibles known as Mementos can be found in optional areas.























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We have a 30-day return policy for all Brand New Items, which means you have 30 days after receiving your item to request a return.
We have a 30-day replacement policy for all Pre-Owned Items, which means you have 30 days after receiving your item to have any malfunctioning part replaced with another of the same item.
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