King's Quest V: Absence Makes the Heart Go Yonder! - NES

King's Quest V: Absence Makes the Heart Go Yonder! - NES

Regular Price $0.00

Product Type : NES Games

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ESRB Rating:
Release Date: 1992
Moby Score (1-10): 6.4
Genre(s): Adventure, Real-time, Side view, Fantasy, Fixed / flip-screen, Graphic adventure, Point and select
Media Type(s): Physical

Daventry Awaits You...

Roberta Williams and King Graham of Daventry cordially invite your family to join them in the most incredible adventure game in history!

Take your family on a voyage into fantasy through the magical lands of Daventry and beyond. Journey with King Graham and Cedric the owl on a quest to find the missing castle of Daventry and the Royal Family within.

Beautiful scenery and amazingly lifellike animation create a fantasy world on your computer screen--a no-typing interface and characters that speak to one another using real voices take into that world for an experience so real, it's like being there.

Come to King's Quest V, and discover a world so real, you may forget you're playing a computer game.

Features:

  • A rich, complex story with highly developed characters.
  • Delightful original stereo soundtrack
  • No typing required. A simple new interface that permits complex game instructions.

Find out why more people have played King's Quest than any other game.

On a beautiful sunny day, King Graham of Daventry decides to take a stroll in the woods surrounding his castle. When he returns, he discovers with horror that his home, Daventry Castle, has completely disappeared! Graham is at a loss, and wonders how this could have happened, when a talking owl named Cedric appears. He tells him that he saw the whole thing, and that an evil wizard named Mordack whisked the entire castle away, along with Graham's family in it. Cedric offers to take him to his homeland, Serenia, where his master, the wizard Crispin resides. Surely Crispin will be able to help King Graham rescue his family from Mordack's clutches.

King's Quest V: Absence Makes the Heart Go Yonder is an adventure game, and the first from Sierra to use a point-and-click mouse interface. Rather than typing commands on a keyboard to interact with the game world and use the arrow keys to walk around, King's Quest V instead simplifies all actions down to base commands. To access the different cursors, the player can move the mouse to the top of the screen, revealing a hidden menu with each of the different actions, as well as game options and the inventory bag. By clicking the "Walk" cursor on the screen, Graham will walk as close as he can to the appropriate area. Clicking the "Eye" cursor on items will provide a description, the same as typing "Look at". The "Hand" cursor is a multipurpose cursor that can be used to push, pull, interact with and pick up objects. The "Head" cursor is used to talk to people (and in the strange world of King's Quest, often objects and animals, too). Players can also right-click to cycle through the different available cursors. Inventory that Graham picks up now gets placed into a bag. By clicking on the bag, this opens up a sub-window that displays all the inventory that Graham currently has. In here, players can look at or interact with objects, combine them with other objects, or pick them up to use them in the game environment as another cursor.

As with most Sierra games, it is quite possible to die. Bumping into witches, poisonous scorpions, falling off edges of cliffs, dying of thirst in the desert, and many other objects, locations and characters will send Graham to an untimely demise. The player must be cautious as they explore Serenia - frequent game saving across multiple files is usually the best course of action to make sure that you don't get stuck or have to start right from the game's very beginning.

The NES port of King's Quest V retains the icon-based interface and most of the locations, puzzles, and dialogue from the earlier release. Graphics had to be re-drawn with fewer colors and less detail to fit within the restrictions of the hardware, and the artwork in many areas is different.

This version removes most alternate solutions to puzzles and does not allow many actions that would render the game unwinnable. It also shortens and eliminates several scenes; for example, it is impossible to revisit the wizard in the first house. A few locations (such as the desert) are smaller. Some death sequences have been removed or modified not to include words related to death. Finally, some text descriptions were altered.


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