Rollerdrome - PS5

Rollerdrome - PS5

Regular Price $0.00

Product Type : PS5 Games

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ESRB Rating:
Release Date: 8-16-2022
Moby Score (1-10): 7.5
Genre(s): Action, Sports, Sci-fi / futuristic, Shooter, Behind view, Direct control
Media Type(s): Physical

Rollerdrome is a singleplayer third person action shooter that seamlessly blends high-octane combat with fluid motion to create an action experience like no other. Dominate with style in cinematic, visceral combat where kills net you health and pulling off tricks and grinds provide you ammunition, in this adrenaline-pumping action shooter.

The year is 2030. In a world where corporations rule and the lines between reality and performance are blurred, the public are kept distracted by the violence and excess of a brutal new blood sport — Rollerdrome. Will you have what it takes to become the Rollerdrome champion and unravel the mysteries behind the Matterhorn corporation's true intentions?

From Roll7, the minds that brought you the award winning and critically acclaimed OlliOlli series comes Rollerdrome, an intense shooter-skater hybrid set in an evocative retrofuture.

Key Features:
* A third person action shooter like no other – an original hybrid shooter-skater that blends high octane, visceral combat with fluid movement and tricking mechanics into one complementary and challenging whole.

* A test of skill – Take on a unique challenge throughout the Rollerdrome tournament. Establish your dominance in the field with online leaderboards and push yourself to the limit with the unlockable "Out For Blood" mode for the most extreme test of skill and agility.

* An original identity – An all-new fully original soundtrack that merges iconic era sounds and tones with cutting edge production to provide a heart-thumping backdrop to the carnage, brought to life with a unique comic-book inspired art style.

* A dark conspiracy – Discover a mysterious, sinister plot in this distinct retrofuture universe.

Rollerdrome is a single-player third-person shooter and extreme sports hybrid game. The story takes place in a dystopian near future where the world is dominated by a brutal bloodsport known as Rollerdrome. Contestants compete in televised arenas wearing roller skates and wielding firearms, battling waves of armed opponents called House Players. The player takes on the role of Kara Hassan, a newcomer to the sport, with the goal of climbing the tournament ladder, surviving increasingly dangerous matches, and uncovering the truth behind the corporations controlling the spectacle.

Gameplay combines high-speed skating with precision shooting. Players move through arenas on roller skates, constantly generating momentum to perform jumps, flips, and grinds while engaging enemies. Combat is tied to style: ammunition is limited and can only be replenished by performing tricks such as grabs, spins, and grinds. This creates a balance where survival depends not only on eliminating enemies but also on chaining stylish maneuvers to sustain resources.

Weapons expand during progression and include pistols, shotguns, grenade launchers, and railguns, each suited for different enemy types and tactics. The combat system encourages variety: weaker enemies can be dispatched quickly with dual pistols, while shielded or heavily armored foes require heavier weapons. Time-slowing mechanics allow for precise aiming in midair, letting players line up critical shots while performing stunts. Enemy types include snipers, mechs, and riot guards, forcing players to adjust strategies within each match.

Progression is structured around stages that must be completed with specific performance objectives. Players earn points for eliminating enemies, completing trick chains, and finishing levels quickly. Each stage includes challenges such as performing certain tricks, defeating enemies in unique ways, or reaching score thresholds. Unlocking later tournaments and arenas requires completing these objectives. Leaderboards track high scores globally, encouraging competition for mastery and optimization.

Between tournaments, limited first-person exploration sequences place Kara in locker rooms and corporate offices, where she can examine documents, overhear broadcasts, and uncover environmental storytelling about the dystopian society and the sinister role of the controlling corporation, Matterhorn.


*** Data by 
MobyGames.com ***

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  × Video games are pre-owned unless otherwise specified

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