Saturnalia - Switch

Saturnalia - Switch

Regular Price $0.00

Product Type : Switch Games

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ESRB Rating: M (Mature)
Release Date: 10-27-2022
Critic Score (1-100): Not Availalbe
Genre(s): Action, Puzzle elements, Fantasy, Horror, Stealth, Survival horror, Behind view, Roguelike, Direct control, Europe
Media Type(s): Physical

A third-person roguelite horror adventure where you play as four characters, experiencing an intergenerational storyline tied to the haunting traditions of an ancient village in Sardinia, Italy, a region rich with unique folklore… The village itself is an elaborate maze with no two iterations being precisely the same—you will have to explore and solve the mysteries of the game largely unguided.

Die, and watch the village reconfigure itself into a new form. Solve puzzles and open shortcuts to new areas with tools and items you find along the way, unlocking every piece of the story with different characters, each with its own power and suited for another aspect of exploration and investigation.

Game Features:

► The village structure changes each time all your characters die

► Discover characters' special abilities, use tools and consumables to open shortcuts

► Keep narrative and puzzle progress across game-overs (roguelite)

► Manage your supply of matches to help your sight and solve puzzles

► Non-linear progression, dynamic and adaptive narrative

► Investigate the ritual at the heart of the game and use what you find to stop it

► Puzzles deeply integrated with the game world and narrative (not abstract)

► Artwork and animations inspired by stop-motion and rotoscoping film techniques

Saturnalia is a survival horror game set in the fictional town of Gravoi, somewhere on the island of Sardinia, possibly modelled after the real town Gavoi. It is a small and cramped environment with nooks, turns, concentric stairways and cobbled alleyways. The game has a roguelike design with a large amount of customizability. During a session a cast of four characters is controlled, made available gradually. There is the geologist Anita, photojournalist Paul, drug addict Sergio , and Claudia, the daughter of the local bar's owner La Principessa. They all have their secrets and objectives with story fragments.

At the start of a new run the town's structure is randomized around certain key locations such as a church, a castle, a villa, a hardware store, a school, the mines, a dam, a town hall etc. Based on the chosen difficulty levels progress is either carried over or erased, mission markers and quests are enabled or hidden and there is optional permadeath. As the cast becomes available as the story progresses it is possible to swap between characters or ask them to follow. The game takes place at night with a permanent fog with hues of purple. There is also an unkillable creature that roams the town. Audio cues signal its presence. The characters need to outrun it as there is sprinting with limited stamina, cover their eyes or hide. It can also be distracted with sound or firecrackers. The game is not over when a member is captured and there are means of rescue with a brief window of opportunity.

A large part of the game is spent gathering clues and solving puzzles. These are stored on a separate screen where connections between characters, items and missions are shown. Prominent items are matches to light the environment or bonfires to mark a path, photos for Paul's camera, coins to buy items, energy drinks to restore stamina quickly and firecrackers to lure away the monster. The characters need to work together to locate items and certain actions or missions can only be completed by specific characters because of specific abilities, also leading to multiple endings. There are also phones used to call different characters in the town.


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