ESRB Rating: M (Mature)
Release Date: 11-20-2012
Moby Score (1-10): 7.9
Genre(s): Action, Side view, Flight / aviation, Shooter, 2D scrolling, Direct control
Media Type(s): Physical
Sine Mora is now MOGA Enhanced! Available at major retailers, carrier stores and online at http://www.MOGAanywhere.com (Samsung Galaxy Note 3 Octa Core models are not supported yet!)
9/10 Eurogamer --- Game of the Week - “Perhaps the most visually stunning shooter ever madeâ€
9/10 IGN --- “Everything fans expect is here in Sine Mora.â€
8.5/10 Gamespot --- “One of the best XBLA titles this year.â€
9.5/10 Destructoid --- "One of the most aesthetically-pleasing, fun, and thought-provoking games to come out in some time."
91/100 GameTrailers --- "Sine Mora's unforgettable mechanics and presentation bring the genre kicking and screaming back into the spotlight."
After conquering PC, XBLA, PS3 and iOS, the cult classic shoot-em-up has finally arrived to Android! Fusing frantic, innovative gameplay from Digital Reality with stunning graphical design from Grasshopper Manufacture, Sine Mora set a new high standard for shmups and gained widespread acclaim. Strap yourself in and get ready for a breathtaking adventure!
Sine Mora is a horizontal shoot'em up that provides a unique take on challenge, where time is the ultimate factor. Mixing classic shooter sensibilities with contemporary presentation, Sine Mora is a gorgeous shoot'em up that offers a Story Mode that weaves an over-the-top tale and an Arcade Mode that provides deep, satisfying gameplay to challenge fans of the genre. With many ways to manipulate time, Sine Mora features over 50 weapon combinations to complete each beautiful stage that form fits to the player's skills with scaling difficulty. Soundtrack composed by Akira Yamaoka and featuring boss designs by Mahiro Maeda.
Engrossing story integrated seamlessly into the action to elevate the user experience
Unique, time extension based gameplay
7 beautifully crafted, diverse stages
Over 50 different weapon combinations with time manipulating devices
Four different control schemes: virtual joystick, floating joystick, relative touch control or reversed relative touch.
Great accessibility - Story Mode is tailored to not scare away absolute newcomers to the genre
Risk and reward - multiple difficulty levels in Arcade Mode with deep scoring and hidden rank system for the more experienced players
Music composed by Akira Yamaoka, Sound Director of Silent Hill and Shadows of the Damned - Featuring boss designs by Mahiro Maeda, one of the most prominent Japanese anime creators (Blue Submarine No. 6, The Animatrix - The Second Renaissance, Kill Bill: Vol. 1)
The game is not working on the new Samsung Galaxy Note 3 Octa Core models! We are working on the issue but until we confirm it's resolved, please avoid buying the game for these devices.
Sine Mora (Latin for "without delay") is a 2.5D horizontally side-scrolling shooter. The ship's movement is limited to two axes, but the camera sweeps and the different layers show the environment and objects are rendered in 3D. The game has a dieselpunk theme with robots and floating machinery. The player controls Argus Pytel's ship. He is part of a team of partisan pilots who determine to infiltrate Syriad, a floating fortress that guards the planet. They are after antagonist Ronotra Koss who has smuggled robots and kidnapped a girl of great importance.
The game is played as a bullet hell shooter where the screen is flooded with enemies and bullets. It is however more forgiving as the standard health mechanic is replaced by a timer that counts down. Each hit drains the timer further, while shooting down opponents extends it. The goal is to reach the end of different sections before time is up. The environments do not only include air events, but are also set underwater. Typically the end part of a level holds a giant boss with strong attacks. The ship has a primary weapon and can collect different powerful sub weapons with limited ammo. Shooting with the primary weapon builds up a score multiplier while the sub weapon resets it. Defeated ships leave behind power-up tokens such as time extension, sub weapon, score bonus, and shield. There are also tokens to upgrade the primary weapon's firepower in up to 9 steps. These upgrades are permanent, but each time the ship is hit a red upgrade token is dropped and it needs to be collected again before it disappears. Additionally a time capsule can be activated to temporarily slow down time in the environment. The player's ship can still move and shoot at regular speed and it becomes easier to navigate through a cloud of bullets.
The game modes include Story, Arcade, and Score Attack. At the beginning of the game there are two difficulty levels, but during gameplay sometimes an easy or a more difficult route can be chosen as well.












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