Skylanders Superchargers Double Dare Trigger Happy Land Racing Pack: Vehicle, Trophy, And Figure

Trigger Happy's Gun is missing the fire glow.
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Double Dare Trigger Happy
“No Gold, No Glory!” —Double Dare Trigger Happy's official catchphrase
Double Dare Trigger Happy is the SuperCharger counterpart of Trigger Happy in Skylanders: SuperChargers. His signature vehicle is the Gold Rusher.
Gameplay
As a result of being transformed by a Rift Engine, Trigger Happy's abilities changed drastically, though he is still able to shoot coins rapidly out of his flaming pistols. He can summon a barrier of pyrotechnics to do group damage with his secondary ability, Crowd-Pleaser. When upgraded further, his tertiary ability, Breaking Cannon, Trigger Happy can shoot himself out of an actual cannon and damage enemies on impact. After purchasing his Soul Gem, He's Safe!, the gremlin gunslinger will be able to revive himself after being defeated.
Stats:
These are the starting and maximum Statistics for this Skylander in Skylanders: SuperChargers.
- Health: 300 (Lv. 20: 900)
- Speed: 50
- Armor: 18
- Critical Hit: 6
- Elemental Power: 25
Racing Stats
In Skylanders: SuperChargers Racing, Double Dare Trigger Happy is classified as an all-rounder driver. However, his stats are erratic and make it hard to use him effectively. His Top Speed and Handling are both pretty good, and his Acceleration is great; these stats combined resemble classic Intermediate class kart drivers. His Firepower is also high, with his major downside being his below OK Armour.
As a SuperCharger, he has access to the vehicle mods. When paired with his Gold Rusher, he receives major stat boosts to his race-specific stats and only minor boosts to his battle stats. His Handling receives the largest boost, with his Acceleration and Top Speed following in sequence. These stats seem to favour the Gold Rusher more than Trigger Happy.
As an AI racer, he uses the Sun Runner in Sky races, the Dive Bomber in Sea races, and his Gold Rusher with SuperCharged mods for Land races.
Abilities
Basic Abilities These abilities are available from the start of the game. |
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Fire Cracker | Crowd-Pleaser |
He's Safe!
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Primary Ability Press Attack 1 rapidly to shoot your Fire Cracker. |
Secondary Ability Press Attack 2 to shoot off pyrotechnics and damage enemies around you. |
Basic Upgrades
Skylanders can buy new abilities from Persephone/Power Pods.
Breaking Cannon | Hoop N' Holler | Just Warming Up | Can On and On | |||
Price: 500 Press Attack 3 to shoot yourself out of a Cannon! Enemies in the way will be damaged by the force of the impact. |
Price: 700 Hold Attack 1 to charge up and shoot out of a fire hoop. Jumping or shooting yourself through it causes it to explode. |
Price: 900 Ignite your weapons, making them cause more damage to enemies. |
Price: 1200 Press Attack 3 to shoot yourself out of a Cannon over a greater distance! Enemies in the way will be damaged by the force of impact. |
Spontaneous Performer |
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Hot Feet Hoop | Acrobatic | Fire And Forget | ||
Price: 1700 Hold Attack 1 to charge up and shoot out a fire hoop. Jumping or shooting yourself through it causes it to explode and will cause you to gain increased movement. |
Price: 2200 Hold Attack 1 while jumping to charge up your fire ring and jump through it. |
Price: 3000 When you charge up your cannon, you'll shoot out a fire ring in front of you to burst through immediately. |