ESRB Rating:
Release Date: 9-29-1995
Critic Score (1-100): Not Availalbe
Genre(s): 1st-person, Role-playing (RPG), Fantasy, Turn-based
Media Type(s): Physical
FULL-COLOR ANIMATED graphics
DIGITIZED sound (NO add-on cards required)
HARD DISK supported
Ten years ago, WIZARDRY set the standards in Fantasy Role-Playing (FRP). Now after two million copies have been sold and dozens of awards have been won, Bane of the Cosmic Forge raises and redefines those standards. This new WIZARDRY, the truest simulation ever of Fantasy Role Playing, will push your computer, your mind, and your sense of adventure to their very limits. Only through the power of the latest computer technology could the full dimensions of this new genre in FRP be possible.
This is FRP the way you wanted it to be.
Prepare yourself. Take with you six companions - choose wisely, for having chosen, your fate is in their hands. Enter the ancient castle to retrieve the Cosmic Forge, a magical pen whose writings caused the river of time itself to change course. You will find treasure, armor, and magic items to advance your quest; meet wizened and cryptic dwellers who hold secrets that must be unearthed; and solve the riddles and puzzles that abound.
But beware- you and your party will encounter countless dangers, hazards, and creatures of dazzling form to block your way. Only through your magic and skills, ever growing as you progress, can they be vanquished.
And the story, so rich in mythology and legend, weaves a web of intrigue so complex that only you, with patience and travail can unravel.
Let the computer roll the dice, consult the charts and apply the rules. From the 400 items of armor and weaponry researched for authenticity to the realistic combat structure, incorporating Primary and Secondary attack, this reproduction of true FRP within the computer environment will make all other attempts obsolete.
The adventure is as real as the pleasure.
It is said that the Cosmic Forge is a magical pen possessing an enormous power: whatever is written with it instantly becomes true. A group of explorers ventures into the castle where the king, the queen, and the wizard who created the pen used to dwell. Nobody knows what has been happening there for the last hundred years, since nobody dares to enter the haunted castle. As the heroes step in, the doors behind them close forever. They are left alone to discover the truth about the Cosmic Forge and the drama that occurred between the castle's inhabitants.
Bane of the Cosmic Forge is the sixth entry in the Wizardry series. While retaining the basic premise of creating a party of up to six adventurers to roam first-person dungeons and fight enemies in turn-based combat, this installment contains numerous enhancements and new features. It is the first game in the series to feature full color graphics and a mouse-driven interface. Combat options are more detailed, with precise weapon moves (such as thrust and bash) available. Magic is divided into six different schools, the spellcaster's powers increasing if he or she concentrates on one of them. Picking locks or disarming traps by thief-like classes is done actively by participating in a simple minigame. Characters can learn skills unique to their class when leveling up. These skills range from weapon proficiencies to field abilities that can be used outside of combat.
In addition to the traditional races of humans, elves, dwarves, hobbits, and gnomes, the player can choose between the Lizardman, the cat-like Felpurr, the canine Rawulf, the pixie-like Faerie, the intimidating Dracon, and the furry Mook. Each race has its own strengths and weaknesses, as well as predispositions to certain classes. Exotic character classes such as Valkyrie, Alchemist, Psionic, Ninja, Samurai, and Monk are also available during character creation, though they require a higher amount of bonus points received during the initial dice roll. It is also possible for characters to switch to another class during the course of the game.
Conversations with NPCs have been extended, the player being able to talk about various topics with the same character. The game also features a branching storyline: depending on the player's choice to believe or mistrust a key character, the plot will split into different directions, resulting in several different endings. The entire game takes place within the castle and its surroundings, without the possibility to travel back to the town or create other characters after the game has started. Unlike the previous entries, it is possible to save the game anywhere manually.











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