Crimes & Punishments: Sherlock Holmes - PS4

Crimes & Punishments: Sherlock Holmes - PS4

Regular Price $0.00

Product Type : PS4 Games

Hurry! Only
0
units left in stock!
-
+
In Stock SOLD OUT

ESRB Rating:
Release Date: 9-30-2014
Moby Score (1-10): 7.6
Genre(s): Adventure, 1st-person, Puzzle elements, Detective / mystery, Licensed, 3rd-person (Other), Quick Time Events (QTEs)
Media Type(s): Physical

His skills, your wits: become Sherlock Holmes! You are Sherlock Holmes! Use your impressive talents as a detective to solve six thrilling and varied cases: murders, missing persons, spectacular thefts and numerous investigations that sometimes lead you into the realms of the fantastic. The great freedom of action in Crimes & Punishments allows you to conduct your investigations in the manner you deem appropriate. Choose the leads you wish to pursue, interrogate your suspects and, from your deductions, name the guilty parties... and determine their fate wisely, as surprising consequences may arise where you least expect them.

In Crimes & Punishments: Sherlock Holmes, the player controls the fictional detective Sherlock Holmes. The game is set in the late 19th century and, in contrast to the predecessors, tells not one big case but six smaller, independent ones. Three of them are original stories and two (The Fate of Black Peter and The Abbey Grange Affair) are based on Sherlock Holmes stories by Arthur Conan Doyle. The Riddle on the Rails takes the basic premise of Doyle's story The Lost Train, but the rest of the story is original. All cases involve Holmes investigating a murder.

Solving crimes has four main components. The first part is investigating the environment: here the player controls Holmes either in first or third-person (the point & click interface of the predecessors is no longer available) and navigates him through the scenes, e.g. a garden or a mansion. When Holmes walks near something interesting, a notification pops up and after pressing a button, Holmes will make an observation or interact with the object. In some cases the game switches to first-person detail view of the object, e.g. a shelve, and the player moves a cursor in search for more hot-spots. When a smaller object is viewed in detail mode, it can be rotated. "Finished" hot-spots are marked and detail views are automatically exited when there is no more information to be found. Additionally there are two special viewing modes available which can be turned on when investigating the environment: instinct (allows Holmes to find small details) and imagination (Holmes recreates past events in his mind). Because those viewing modes are mandatory to find certain clues, there is a notification when they should be used.

The second component is interrogating suspects and witnesses. When entering conversation, Holmes has a number of topics to choose from. This results usually in an automatic dialogue between Holmes and the other persons, but in some cases Holmes can cut in when the person is lying. Then he is presented with a number of rebuttals and has to choose the correct one. Those are either previously collected clues or come from Holmes' deductions about the person: like in the novels, Holmes closely inspects the person's outside for conclusions about character and history. From a gameplay perspective, it is similar to the object detail view: moving a cursor over the person and clicking on hot-spots.

The third component are mini games which are frequently encountered while processing evidence or searching the environment, e.g. when opening a lock. The gameplay of those mini games have a wide range and can be puzzles, action-based or simply using things in the correct sequence. While most are short, some like creating a time-table of events can be a bit more involved. All mini games can be skipped. Additionally there are some inventory-based puzzles in which Holmes has to collect a few things to (automatically) use with another thing.

This all comes together in the fourth component: deductions. They are performed on a separate screen and lead to the resolution of the case. First there is a cluster of all clues Holmes has found so far and the player has to choose two which belong together and form a deduction, e.g. "the victim was shot" and "the revolver has one bullet missing" may lead to the deduction "the victim was shot with the revolver". Multiple deductions together lead to another deduction and eventually to the murderer or the next step to take in the investigation, e.g. a recreation of the crime. However, many clues can be interpreted differently and this is the player's job: choosing between two alternatives based on everything what was learned - different interpretations lead to different results. In the end, the player is free to choose the conclusion and the game does not prevent accusing the wrong suspect. However, after the case the player can optionally view if the choice was correct and jump back to the last decision. There is also always a moral choice to take which boils down to hitting the murderer with the full charge of the law or being lenient.

As the cases are independent, those choices don't have impact besides a letter or newspaper story which can be picked up during the next case. While most environments are exclusive to the case and are opened up one after another, there are two places which are visited in almost every case: Holmes' and Watson's home (used for research, processing evidence and changing Holmes' appearance) and Scotland Yard (used for interrogating arrested suspects and inspect their belongings, visit the morgue or converse with Inspector Lestrade). The player almost exclusively controls Holmes; other characters like Watson or the sniffer dog Toby are only controlled in a few sequences.


*** Data by 
MobyGames.com ***

.
.
19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

19e4b8a8-c26c-11ed-ab6b-02420a000194.webp

× Some Disclaimers

  × Video games are pre-owned unless otherwise specified

  × Disc-based video games come with their case and cover art unless otherwise specified

  × Cartridge-based video games come with just the cartridge unless otherwise specified

  × CD & DVD based discs are resurfaced before we put them out for sale

We have a 30-day return policy for all Brand New Items, which means you have 30 days after receiving your item to request a return.

We have a 30-day replacement policy for all Pre-Owned Items, which means you have 30 days after receiving your item to have any malfunctioning part replaced with another of the same item.


To be eligible for a return of a Brand New Item, your item must be in the same condition that you received it, unworn or unused, and in its original packaging. You’ll also need the receipt or proof of purchase.

To start a return, you can contact us by calling the store at (518) 823-4471. If your return is accepted, we can either send you a return shipping label to your email address used for the purchase, as well as instructions on how and where to send your package, we will deduct the cost of the return shipping label from your final return value. Alternatively, you can use your own shipping method to return the items. Any items sent back to us without first requesting a return will not be accepted.

You can always contact us for any return question by calling the store at (518) 823-4471.


Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.


Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.

Unfortunately, we cannot accept returns on sale items or gift cards.


Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.