Dead Rising 2 - PS3

Dead Rising 2 - PS3

Regular Price $7.95

Product Type : PS3 Games

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ESRB Rating: M (Mature)
Release Date: 9-24-2010
Moby Score (1-10): 7.7
Genre(s): Action, Survival horror, Behind view
Media Type(s): Physical

Several years have passed since the original Dead Rising©, and while Frank West was able to save America from a zombie apocalypse, the cause of zombification was not completely contained. In Dead Rising© 2, continued zombie outbreaks have occurred throughout the United States and it is your job to stop them.

  • New locale: Dead Rising 2 shifts the action from the everyday world of mid-West America to the glitz and glamor of Fortune City, America's latest and greatest entertainment playground. People flock to Fortune City from around the globe to escape from reality and the chance to win big.
  • New character: Play as former national Motocross champion Chuck Greene. Before he hit the big time with a team and sponsorship behind him, Chuck was forced to repair his own bikes, leaving him incredibly resourceful and a real handyman. A single father, Chuck dotes on his daughter Katey who he will do anything for since the loss of her mother.
  • More zombies and weapons: With hundreds of zombies on screen at any one time, the original Dead Rising forced gamers to turn everyday objects they found in a mall into improvised weapons capable of fending off attacks. Now,Dead Rising 2 increases the carnage with even more zombies intent on feasting on human flesh, and countless new objects with which Chuck can make the undead dead.
  • Development pedigree: Dead Rising 2 is being developed by Canadian developer Blue Castle Games in close collaboration with Capcom. A number of members from the original Dead Rising team will be working alongside Blue Castle Games throughout the development process, including Capcom's global head of research and development Keiji Inafune, who serves as the game's producer.

Dead Rising 2 starts several years after the original Dead Rising finished: the experimental virus that turns living beings into the undead has spread beyond Willamette and infested most of the United States. When the crisis became serious, a synthetic drug called "Zombrex" which delays the zombification was released by the pharmaceutical company Phenotrans and sold out quickly.

The player takes control over Chuck Greene, a former national motocross champion fleeing to Fortune City, rebuilt from the remains of old Las Vegas and yet untouched by the zombie disease, along with his daughter Katey. Katey was bitten by her zombified mother and thus needs a shot of Zombrex every 24 hours to avoid zombification. In order to get his hands on more Zombrex - or at least the money to buy some - Chuck is desperate enough to enter a game show called "Terror Is Reality" where he has to slay the undead for entertainment. Right after the show some of his "victims" break loose into the city, causing a wide-scale infection. Chuck learns from a news report that he is accused of causing the outbreak and that the military will come to capture him and to purge the city in three days.

Like the first Dead Rising, the bulk of the game takes place over 72 hours, but once the player has completed all of the 'cases' (small sections of story that comprise the games objectives), Overtime Mode will be unlocked and adds extra time and objectives. During the initial 72 hours, Chuck must get Katey more Zombrex, find a way to escape Fortune City and clear his name of wrong doing whilst making sure him and Katey survive.

Gameplay takes place in a sandbox-like environment. The player can freely move around in zombie-infested Fortune City and choose how they want the game to progress by either taking on missions (plot-related and side missions, the latter mostly include saving survivors from zombies) or ignoring them. The player can ignore the main story altogether, letting all survivors die, and just fight the undead roaming the streets or go exploring. This will not result in a "game over" screen, but in a different ending. If the player fails to get Katey a shot of Zombrex every 24 hours, the game won't end either (unlike Dead Rising 2: Case 0). If the Story Mode is cleared with the true ending (which requires to complete all plot-related missions, the so-called "case files"), Overtime Mode will be unlocked, extending the main plot.

Zombrex can be found on various occasions around the city or bought off traders looking to make a fortune off the zombie outbreak. For rescuing survivors, defeating psychopaths (survivors hostile to Chuck) and chopping zombies, Chuck earns experience points (called "Prestige Points" like in the first game) used to level up and gaining more strength, a larger inventory or new abilities (like faster movement or additional combat techniques) in the process.

The first game was especially known for its extravagant ways of killing zombies. Most of the environment could be used to defend oneself, from regular pistols and shotguns to all kinds of gardening equipment, food (throwing soda cans on zombies) or plastic light sabers that glow in the dark from a kid's toy store - nothing seemed too funky for the developers at Capcom. The new developer of Dead Rising 2, Blue Castle Games, held onto that tradition and introduced a new combat element: the work bench. Chuck is now able to build his own custom weapons by using stuff he finds in places throughout the city. The player may just mess around to find out how to build a certain custom weapon or collect special blueprints to construct them, so-called combo cards. These can be unlocked by leveling up, doing side missions or progressing in the main plot. Custom weapons inflict much more damage then regular ones and Chuck gains more experience out of every killed enemy.

If Xbox 360 owners have a save file from Dead Rising 2: Case 0, they can import the level, abilities and unlocked combo cards into the Xbox 360 version of Dead Rising 2.


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