Ms. Pac-Man - SNES

Ms. Pac-Man - SNES

Regular Price $0.00

Product Type : SNES Games

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ESRB Rating: Kids to Adults
Release Date: 8-1-1996
Moby Score (1-10): 7.2
Genre(s): Action, Arcade, Top-down, Fixed / flip-screen
Media Type(s): Physical

36 WILD AND CRAZY MAZES FOR MORE FUN THAN EVER! Ms. Pac-Man has 36 ways to drive you totally wild and crazy with more fun than you've ever imagined! She gets to run around in 36 unique, mind-boggling mazes! Some small ones, some so big you'll have to scroll around. Some that are mighty strange and some that are straight out of the arcades! Whether you choose Easy, Normal, Hard or Crazy speeds, Ms. Pac-Man will have you running ragged! There's even a Pac Booster button to really let her shake those pesky ghosts. Play Ms. Pac-Man by yourself or take turns with a friend. Better yet, two can play at the same time - one as the divine Ms. Pack=man; the other as the original Pac-Man!

Ms. Pac-Man is a single-player maze-chase game. Set in a series of interconnected neon mazes, the player guides Ms. Pac-Man as she eats dots and bonus fruit while being pursued by four ghosts. A round ends when all dots are cleared, and a life is lost if any ghost touches Ms. Pac-Man. Play proceeds through a sequence of stages that rotate between distinct maze layouts, with brief comedic intermissions that show Ms. Pac-Man’s relationship with Pac-Man and the appearance of Junior.

Core play centers on navigating corridors efficiently, managing risk around corners, and using the maze’s side tunnels to outmaneuver the pursuing ghosts. Four large Energizers are positioned near the corners of each maze. Eating an Energizer temporarily turns the ghosts blue, allowing Ms. Pac-Man to eat them for points in a set progression of 200, 400, 800, and 1,600. The blue-time shortens as stages advance, and later rounds reduce or remove the vulnerability window.

Compared to its predecessor, Pac-Man, Ms. Pac-Man features four different maze designs that appear across the game’s stage order. Maze geometry affects route planning, with changes in corridor width, dead-ends, and tunnel placement. Side tunnels can alter ghost speed, and their placement varies by layout, so a safe escape on one maze might be unsafe on another.

Ghost behavior mixes pursuit and dispersal periods with movement that is less predictable than in the earlier game. The four ghosts retain individual identities: Blinky, Pinky, Inky, and Sue, with Sue replacing Clyde. Their paths can diverge based on player position, timing, and maze configuration, which encourages improvisation rather than relying on fixed patterns.

Bonus fruit differ from the earlier static items. A single fruit enters mid-round from a side tunnel, moves along corridors, and exits if not collected. Fruit types change as the game progresses and grant increasing point values.

Secondary options include alternating two-player mode, adjustable bonus-life thresholds in some versions, and increasing difficulty across rounds as ghost speed rises and Energizer effects diminish. The intermission scenes occur between specific stages, and the stage sequence cycles the four maze layouts as the difficulty escalates.

Over the years, Ms. Pac-Man has been released on numerous platforms, each with small variations. The original arcade game featured four distinct maze layouts, but some early home conversions, such as the Atari 2600 and 5200 ports, simplified the mazes, reduced color detail, or limited the number of layouts due to hardware constraints. The Sega Genesis and Super Nintendo versions retained multiple mazes and added cooperative or competitive two-player modes. Later compilations and digital re-releases, including Arcade Game Series: Ms. Pac-Man, preserved the arcade layouts while offering features like persistent high score saving, display options, and improved sound fidelity. Portable versions, such as those on Game Boy and Game Gear, often redesigned or rescaled the mazes to fit smaller screens, while mobile phone editions introduced touch controls. Despite these differences, the core mechanics have remained consistent across all adaptations.


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× Some Disclaimers

  × Video games are pre-owned unless otherwise specified

  × Disc-based video games come with their case and cover art unless otherwise specified

  × Cartridge-based video games come with just the cartridge unless otherwise specified

  × CD & DVD based discs are resurfaced before we put them out for sale

We have a 30-day return policy for all Brand New Items, which means you have 30 days after receiving your item to request a return.

We have a 30-day replacement policy for all Pre-Owned Items, which means you have 30 days after receiving your item to have any malfunctioning part replaced with another of the same item.


To be eligible for a return of a Brand New Item, your item must be in the same condition that you received it, unworn or unused, and in its original packaging. You’ll also need the receipt or proof of purchase.

To start a return, you can contact us by calling the store at (518) 823-4471. If your return is accepted, we can either send you a return shipping label to your email address used for the purchase, as well as instructions on how and where to send your package, we will deduct the cost of the return shipping label from your final return value. Alternatively, you can use your own shipping method to return the items. Any items sent back to us without first requesting a return will not be accepted.

You can always contact us for any return question by calling the store at (518) 823-4471.


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