ESRB Rating: E (Everyone) 10+
Release Date: 4-19-2011
Moby Score (1-10): 9.1
Genre(s): Action, 1st-person, Sci-fi / futuristic, Platform, Puzzle, Comedy, Direct control
Media Type(s): Physical
Portal 2 draws from the award-winning formula of innovative gameplay, story, and music that earned the original Portal over 70 industry accolades and created a cult following.
The single-player portion of Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with GLaDOS, the occasionally murderous computer companion who guided them through the original game.
The game's two-player cooperative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters. This new mode forces players to reconsider everything they thought they knew about portals. Success will require them to not just act cooperatively, but to think cooperatively.
Product Features * Extensive single player: Featuring next generation gameplay and a wildly-engrossing story. * Complete two-person co-op: Multiplayer game featuring its own dedicated story, characters, and gameplay. * Advanced physics: Allows for the creation of a whole new range of interesting challenges, producing a much larger but not harder game. * Original music. * Massive sequel: The original Portal was named 2007's Game of the Year by over 30 publications worldwide. * Editing Tools: Portal 2 editing tools will be included.
Portal 2 is the sequel to Portal and offers the same first-person puzzle-platform gameplay. Players continue the story by taking the role of the young woman Chell, who defeated the artificial intelligence computer system GLaDOS in the first game. After the events of the first game, she was placed in stasis until eventually woken up again. The sequel again takes place at Aperture Science Labs, which has now been overrun by decay and nature. Much more than in the first game, Chell moves past the clean test chambers and explores the gloomy industrial setting of the laboratory.
Just like in the first game, the gameplay is based around portals. By shooting a starting portal and ending portal at suitable surfaces, certain uncrossable gaps can be bridged. Just like in the first game, there are also many test chambers where puzzles need to be solved, using cubes, turrets, platforms, and special portal tricks to gain a lot of speed. GLaDOS makes a return to tease Chell and she plots revenge for her destruction, but there are a large number of twists that make her role very different from in the first game. Chell receives help from Wheatley, a small robot who opens entrances for her and provides witty insights about the environment.
New elements to the sequel's gameplay include light bridges, laser redirection, and paint-like gels, incorporated through the work of the student project Tag: The Power of Paint. Gels provide extra speed, a jump, or neutralize the effects. They can also be used with objects such as cubes or turrets.
The game's two-player cooperative mode is entirely new and features its own entirely separate campaign with a unique story, test chambers, and two new player characters (Atlas and P-body). The PlayStation 3 version incorporates some elements of the Steamworks toolset and allows for cross-platform games against PC players.

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