ESRB Rating:
Release Date: 7-3-1992
Moby Score (1-10): 8.1
Genre(s): Action, Side view, Platform, Puzzle elements, Fixed / flip-screen, Direct control, Middle East, Regional differences
Media Type(s): Physical
Seventeen years have I, Jaffar, served as Grand Vizier to the Sultan of Persia. Now the hour of my triumph is at hand. Already I sit on his throne, and soon I shall have his daughter as well -- the Princess, whose beauty is like the stars and the moon.
Of course, I would never force myself upon this lovely creature. I shall give her a full hour to reach her own decision. She shall choose me of her own free will -- or forfeit her life.
And yet she clings to her fantasy of rescue. The object of her childish infatuation? A young adventurer -- a nobody -- who is now, on my orders, a prisoner in my dungeons.
There will be no rescue. He shall never leave his prison alive. Even should he espace his cell, he could never survive the cunning traps and palace guards barring him from the Princess.
Yet suppose -- by some succession of miracles -- he prevails over all these? Ah, then I would be obliged to use certain forces of my own. Enchantment? Black Magic? These are but words. I speak of mysteries. Mysteries that no man -- or woman -- can withstand.
Fluid animation and quick, responsive controls
Non-stop action combined with the exploration and puzzle-solving of an adventure game.
Movie-like storyline with intrigue, romance, and surprising twists.
12 levels of difficulty.
While the Sultan of Persia is fighting a war in a foreign country, his Grand Vizier Jaffar orchestrates a coup d'état. His way to the throne lies through the Sultan's lovely daughter. Jaffar kidnaps her and threatens to kill her if she refuses to marry him. Meanwhile, the man the Princess loves is thrown into the dungeon. He has only one hour to escape from his prison, defeat the guards on his way, and stop Jaffar before the terrible marriage takes place.
Prince of Persia is a 2D platformer that is commonly regarded as a progenitor of the cinematic platformer genre. Rather than following the more common jump-and-run mechanics, it focuses on careful advancement through fairly complex levels, emphasizing the protagonist's vulnerability and survival aspect. Rotoscoping technique is used to give more realism to the animation of the characters' movements.
The protagonist must avoid deadly traps, solve some simple jumping and environmental puzzles (such as stepping on pressure plates to raise portcullis), and engage in sword fights with the guards. The player character has an infinite amount of lives, but has to restart at the beginning of a level each time he dies, and must complete the game within an hour. The hero starts with three units of health, which can be replenished with small health potions or permanently increased with large jars.
The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro, an altered set of graphics and four new levels.























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× Video games are pre-owned unless otherwise specified
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