SimCity - SNES

SimCity - SNES

Regular Price $0.00

Product Type : SNES Games

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ESRB Rating: E (Everyone)
Release Date: 4-26-1991
Moby Score (1-10): 8
Genre(s): Simulation, Top-down, Managerial / business simulation, Free camera, City building / construction simulation, Contemporary
Media Type(s): Physical

Design and Build the City of Your Dreams

Fight crime, unemployment and pollution. Control budgets, transit and population. Create industry, shopping centers, parks, stadiums, seaports and airports.

Pre-built cities include: Tokyo, San Francisco, Bern, Hamburg, Rio De Janeiro, Detroit and Boston.

Confront diasters -- floods, earthquakes, fires, tornados, meltdowns and monsters.

Real-time graphics and demographic mapping keep you constantly informed.

SimCity includes maps of famous cities on disk, open to your design.

It's up to you to save the population, or engineer it's destruction.

SimCity is Alive! SimCity is a model that works, but no toy train set ever looked this good! Lay roads and traffic moves. Supply electricity and smokestacks churns.

A SYSTEM SIMULATION FROM MAXIS

SimCity is a single-player city-building simulation game. The player assumes the role of mayor and urban planner of an empty plot of land, with the objective of creating and managing a thriving city. Starting with a modest budget, the player must zone land for residential, commercial, and industrial use, and then provide essential services and infrastructure to attract citizens. Over time, the settlement can grow from a small village into a bustling metropolis, provided that growth is supported with careful management of resources, services, and taxes.

Core gameplay revolves around zoning and infrastructure. Residential zones provide housing, commercial zones foster business activity, and industrial zones create jobs and manufacturing. To develop, these areas must be connected by roads or rail and powered by a nearby power plant. As the population increases, new challenges emerge: more traffic requires better transportation networks, rising crime requires police stations, and fires necessitate fire departments. Schools, stadiums, airports, and seaports also become available as the city expands, each unlocking new possibilities for development and trade.

Finances are central to the simulation. Revenue comes from property taxes, which can be adjusted to balance city income against citizen satisfaction. Budget allocations must be made to essential services such as policing, fire protection, and transportation, with underfunding leading to increased crime, slower emergency response, or declining infrastructure. Players must weigh the benefits of cheap but polluting coal power versus costly clean nuclear plants, while also managing land values, pollution, and overall citizen happiness.

In addition to free-form city building, the game offers eight pre-set scenarios. These challenge the player to manage a city in crisis or guide it through difficult conditions, such as controlling crime in Detroit, rebuilding after earthquakes in San Francisco, or dealing with flooding in Boston. Each scenario is time-limited and graded on success, offering variety beyond the open-ended sandbox.

Environmental conditions further shape the experience. Random disasters, including earthquakes, floods, tornadoes, and fires, can strike at any time, testing a city’s resilience and emergency preparedness. Players can also deliberately trigger disasters to observe their effects or to create new rebuilding challenges. Terrain editors in certain versions allow customization of landscapes before play, adding mountains, rivers, and coastlines to influence development patterns.

Different versions introduced their own changes. The original PC edition set the template, while ports to systems like the Amiga, Macintosh, and Atari ST improved graphics and performance. Console adaptations often included unique features: the Super Nintendo version, for example, added new scenarios, graphical enhancements, and the inclusion of Nintendo-themed characters such as Dr. Wright, who provides advice throughout the game, and an appearance of Bowser during a Godzilla-like encounter.


*** Data by 
MobyGames.com ***

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× Some Disclaimers

  × Video games are pre-owned unless otherwise specified

  × Disc-based video games come with their case and cover art unless otherwise specified

  × Cartridge-based video games come with just the cartridge unless otherwise specified

  × CD & DVD based discs are resurfaced before we put them out for sale

We have a 30-day return policy for all Brand New Items, which means you have 30 days after receiving your item to request a return.

We have a 30-day replacement policy for all Pre-Owned Items, which means you have 30 days after receiving your item to have any malfunctioning part replaced with another of the same item.


To be eligible for a return of a Brand New Item, your item must be in the same condition that you received it, unworn or unused, and in its original packaging. You’ll also need the receipt or proof of purchase.

To start a return, you can contact us by calling the store at (518) 823-4471. If your return is accepted, we can either send you a return shipping label to your email address used for the purchase, as well as instructions on how and where to send your package, we will deduct the cost of the return shipping label from your final return value. Alternatively, you can use your own shipping method to return the items. Any items sent back to us without first requesting a return will not be accepted.

You can always contact us for any return question by calling the store at (518) 823-4471.


Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.


Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.

Unfortunately, we cannot accept returns on sale items or gift cards.


Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.