Tom Clancy's Ghost Recon: Advanced Warfighter 2 - PS3

Tom Clancy's Ghost Recon: Advanced Warfighter 2 - PS3

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Product Type : PS3 Games

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ESRB Rating: T (Teen)
Release Date: 39315
Moby Score (1-10): 8.3
Genre(s): Action, Sci-fi / futuristic, Shooter, Licensed, Behind view
Media Type(s): Physical

The best-selling next-generation franchise arrives on the PLAYSTATION®3 computer entertainment system with Tom Clancy's Ghost Recon Advanced Warfighter® 2.

It's 2014, and the soldier of the future returns to encounter a new and more imminent threat along the recently completed wall on the U.S./Mexico border. The Ghosts are more powerful with an upgraded Integrated Warfighter System (IWS) but will have only 72 hours to assess the threat and stop the rebels from reaching U.S. soil.

With a border that's 1,900 miles long and an enemy that doesn't play by the rules, this is a job for the U.S. military's most elite fighting unit. This is a job for the Ghosts.

"Advanced" PLAYSTATION 3 System Experience

All-new weapons, multiplayer maps and Co-op modes, plus the integration of the SIXAXIS© wireless controller provide the most advanced warfighter experience to date.

All-New Battlegrounds

For the first time ever, the Ghosts will defend U.S. soil from a cross-border attack, taking the fight to all-new locations. They will battle enemies in mountain terrain, barren deserts and even on their home turf in El Paso, Texas. Each environment presents its own benefits and challenges and will call for fresh tactical approaches.

Vastly Improved AI

AI is more challenging than ever. Watch your back as rebels send their own team members to flank your position or gain vantage points by utilizing vertical gameplay to pick you off from the rooftops above. But don't worry & your team's got your back. Improved squad-mate AI will now feed you more of the information you need with descriptive commands like "enemy spotted behind red truck ahead."

Improved Cross-Com

The revolutionary Cross-Com feature has been upgraded for Ghost Recon Advanced Warfighter 2. The new Cross-Com 2.0 will give the player more information than ever before. Not only will you be able to see what your friendly forces see in the top left display, but the click of a button will expand that to full-screen view for a clearer and more precise picture. This will give you a more comprehensive view of the entire battlefield. The new Full Command View will allow unprecedented precision in developing and issuing tactical plans on the battlefield.

Your Team Just Got Bigger

  • Command lethal air strikes with jet fighters.

  • Gain mobile cover for otherwise impassable situations and replenish armaments on the battlefield using an unmanned artillery M.U.L.E.

  • Immediately heal the entire team, including the squad leader Scott Mitchell, with an all-new medic class of soldier.

Not even a day has fully passed since you rescued the US president from Mexican soil and you and the rest of your Ghost team are on the way home, when the General phones in and gives you your next mission: a group of terrorists deposited two dirty bombs (normal blasting compositions combined with radioactive material) near the city of Juarez. Your goal as Captain Mitchell is to once again save the day with your three teammates.

Like in its predecessor Tom Clancy's Ghost Recon: Advanced Warfighter, you see Captain Mitchell from behind while you command your teammates directly over the Cross-Com to fulfil your objectives, like blowing up a bunch of anti-air vehicles and then raiding a rebel outpost. To do so, you have the normal Ghost team weaponry like the MR-C at your disposal, which you can equip you and your team with before and even at some points during the missions. You also have access to a tactical map which allows you to see an aerial view of the current level.

The four multiplayer modes from the previous game are back: Co-op Campaign, Deathmatch, Team Deathmatch, and Hamburger Hill in which a team needs to hold a central zone of the map for a certain amount of time.

The PC version of the game was independently developed from the Xbox 360 version and is, besides the storyline, almost completely different and much more tactic-oriented. The 360 version is played from a third-person perspective and has fewer multiplayer maps (and game modes). With the more action-based approach, there are no individual orders and a limited amount of team orders (4 compared to 8 in the PC version). Players also cannot pick up enemy weapons or use stationary turrets. The game's planning phase is entirely linear, while in the PC version players can plan dynamic insertion points. There are less classes and the tactical map is limited, using wire-frame instead of a full 3D map.

Compared to the 360 version, the PS3 game supports the SIXAXIS control, and adds extra multiplayer maps, 8 new weapons in quick mission mode, and two new co-operative multiplayer modes.


*** Data by 
MobyGames.com ***

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