ESRB Rating: M (Mature)
Release Date: 40904
Critic Score (1-100): Not Availalbe
Genre(s): Action, Licensed, Spy / espionage, Stealth, Behind view, Direct control, Asia, North America
Media Type(s): Physical
Sam Fisher steps in again and takes drastic measures to diffuse the situation.The risks become greater and the odds are more stacked against Sam Fisher than ever in Tom Clancy's Splinter Cell: Chaos Theory. So much so that stepping on a twig can blow Fisher's cover and send him to a retirement that's both early and permanent.Features* Optional secondary objectives * Post-mission stats and scoring system * New sound meter * Co-op stealth mode
Japan's creation of an Information Self Defense Force is deemed a violation of international law and ignites rising tensions with China and North Korea. Facing blockades of shipping across the Korea Strait, Japan requests U.S. assistance. As nations begin to mobilize, Third Echelon gets wind of a small and seemingly unrelated incident that may end up having global repercussions. Sam Fisher gets the call.Fans of the Splinter Cell franchise and the hard-edged Sam Fisher will be blown away by Chaos Theory. Not only does the game stay true to the stealth action and espionage storyline that made the two previous games successes, the graphics (especially the lighting effects) look fantastic, a sound meter is implemented and two players can play simultaneously.Fisher's always been a pretty focused guy, but now he gets an opportunity to stray from the course a little bit. In addition to the primary mission, Fisher has an opportunity to complete secondary missions. Although not vital, these missions add more intrigue and a bit more replay value to the game. The well-designed levels are the franchise's biggest yet. The new ranking system adds replay value, too. After every mission, take a look at how stealthy you were and then try to top yourself.The score isn't important if you don't complete your mission, of course. Fisher's best friends are shadows, but there's a new kid in town, sound. You never wanted to make much sound before, but now you're judged on how quiet you can be. The sound meter shows you the current sound level. If Fisher makes too much noise, he'll be discovered whether he's in the shadows or not. Too bad all of life ain't a Metallica concert.Fisher will need to be extra careful in the quietest rooms. Other rooms might have white noise, giving Fisher a little leeway to scuffle. Outside, the sound of the weather affects Fisher's ability to make noise. A thunderclap nicely masks a gunshot, but you have to time it just right.High-tech weaponry is a staple of Splinter Cell games and this one is no different. In addition to all the cool prototype weapons, Fisher carries a knife for up-close-and-personal combat. Of course, you can always fall back on Sam's lethal stealth moves. At the beginning of mission, you get to choose what weapons you want to take with you -- a stealth package, an assault package, or a mix of the two.Of all the new additions, the coolest is the co-op stealth game. You and a partner coordinate missions and even perform two-person moves to complete your objectives. Some of the co-op moves are pretty amazing. For instance, to climb over a high wall, one character can kneel and boost the other over the wall. Your ability to create a strategy with your partner is vital to your success. It's no time to be a cowboy and walk into the street with your guns blazing.Bottom LineThe top game in the stealth adventure genre just got better. The additions of the sound meter and co-op mode show off the series's unflagging sense of innovation.
Set in the not too distant future, Japan creates the Information Self-Defense Force (I-SDF). The creation of this force is seen as a violation of international law and Japan's constitution, and it causes tensions to rise between Japan, China, and North Korea. In time, North Korea and China set up shipping blockades around Japan, and Japan calls on the United States for help, citing article nine of the Postwar Constitution. Throughout this time, Japan uncovers more and more information that the infamous Black Gold Day was caused by intentional information warfare attacks. As the U.S. prepares to launch the USS Clarence E. Walsh, Third Echelon sends the famous Sam Fisher on a mission that appears to be unrelated to the incident, but which may end up being the most important element of it all.
In Splinter Cell: Chaos Theory, players take on the role of field operative Sam Fisher for a third outing. Fisher has some new moves this time around, and he also has a new weapon always at his disposal; a combat knife. Utilizing the knife, Sam can either kill his enemies, or simply knock them out. At the end of each mission, the player is given an overview of how they did. The more people that the player spares, the better the success score.
The single-player game is more open-ended than the past two Splinter Cell games. While players are still forced through some areas in a "tunnel" like fashion, with no choice of where to go, there are many instances where they can decide how they'd like to get there. For example, in the caverns, one can either kill two enemies and cross the bridge, or leave them alone, sneak along the side path, and climb a ladder at the end, bypassing the fight entirely, but still winding up in the same location.
Throughout the game many different locations are visited, such as a lighthouse, a Japanese tea house, Seoul, New York City during an East Coast blackout, and other such exotic locales.
The Spies-vs-Mercs multiplayer mode that appeared in the previous game has returned, with some new features. There are several new, large maps to play on, as well as updated versions from the past game. The PC, PlayStation 2, and Xbox versions feature this mode.











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