Way of the Dogg - PS3

Way of the Dogg - PS3

Regular Price $0.00

Product Type : PS3 Games

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ESRB Rating:
Release Date: 41352
Critic Score (1-100): Not Availalbe
Genre(s): Action, Licensed, Music / rhythm, 3rd-person (Other)
Media Type(s): Physical

There is trouble on the street and your weapon's the beat! Listen up, student: everyone has a heartbeat. For some it's the pursuit of money, others are driven by power, and there are many more beats that are less… Clear. All those rhythms, they overlap but the noise of the city doesn't matter to America Jones. America cares about two things... his woman and the fight. He was the best fighter in the city; everyone knew that but then one night, everything changed.

Hell bent on revenge, America comes to the Temple to train with Snoop Dogg. Finding the way means finding the beat that drives the fight, in order to revenge Sierra and bring peace to this troubled city… and that is why you are here. Train as AJ, pick a side, take your chances and find the way: The Way of the Dogg.

Way of the Dogg is a brutal, rhythm-action combat adventure, set to Snoop Dogg's music. Each level is a fresh fight against a different character in a new location defined by a Snoop Dogg track. As AJ, fight your way through 14 levels, each a superbly choreographed beat-matched fight, set to Snoop's music, including 'Who am I?', 'Gz and Hustlas' and '10 Lil Crips' to name but a few. Go head-to head with friends in multiplayer rhythm battles and follow Snoop's lead in the Temple Tutorials. Train with Snoop, pick a side, take your chances and find the way: The Way of the Dogg.

Way of the Dogg is a a music-based rhythm fighting game similar to the concept of the Elite Beat Agent games. The protagonist is America Jones who is on a revenge quest for the murder of his girlfriend Sierra. He is trained in martial arts by hip hop artist Snoop Dogg (Snoop Lion) in various temple levels scattered between the main fights.

The 14 levels are set to his music and to fight the player has to match the button presses displayed on the screen with the music's beat to string together attacks and defence. Targets are shown shown as large circles and the player has to wait until the surrounding shrinks to match the circle's size to execute it. Some targets are set in a line to execute or swipe through them quickly in a fast combo. Rather than a string of button presses or taps, it also includes pressing and holding actions, or pressing directions simultaneously. There is no direct control over the fighting however. The linear sequence is executed by timing the actions in order to progress through the game. After a number of moves Jones is able to launch a larger quick time event based attack to take off a bar from the enemy's health. It is based on the tug of war concept however, so missing it removes from Jones' health.

In the middle of the game, time travel enters the story and Jones gets to replay the entire game with an alternate plotline. Next to the main campaign mode there is a two-player multiplayer mode (only on console), a challenge mode, an art gallery and various bios.


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