ESRB Rating: T (Teen)
Release Date: 4-17-2025
Moby Score (1-10): 8.2
Genre(s): Action, 1st-person, Puzzle elements, Licensed, Stealth, Direct control, Africa, Asia, Europe, Middle East, North America, South America, Interwar
Media Type(s): Physical

Uncover one of history's greatest mysteries in Indiana Jones and the Great Circleâ„¢, a first-person, single-player adventure set between the events of Raiders of the Lost Arkâ„¢ and The Last Crusadeâ„¢. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them - Indiana Jonesâ„¢. You'll become the legendary archaeologist in this cinematic action-adventure game from MachineGames, the award-winning studio behind the recent Wolfenstein series, and executive produced by Hall of Fame game designer Todd Howard.
Live the adventure as Indy in a thrilling story full of exploration, immersive action, and intriguing puzzles. As the brilliant archaeologist – famed for his keen intellect, cunning resourcefulness, and trademark humor – you will travel the world in a race against enemy forces to discover the secrets to one of the greatest mysteries of all time.
Travel from the halls of Marshall College to the heart of the Vatican, the pyramids of Egypt, the sunken temples of Sukhothai, and beyond. When a break-in in the dead of night ends in a confrontation with a mysterious colossal man, you must set out to discover the world-shattering secret behind the theft of a seemingly unimportant artifact. Forging new alliances and facing familiar enemies, you'll engage with intriguing characters, use guile and wits to solve ancient riddles, and survive intense set-pieces.
Indiana's trademark whip remains at the heart of his gear and can be used to distract, disarm, and attack enemies. But the whip isn't just a weapon, it's Indy's most valuable tool for navigating the environment. Swing over unsuspecting patrols and scale walls as you make your way through a striking world. Combine stealth infiltration, melee combat, and gunplay to combat the enemy threat and unravel the mystery .
Venture through a dynamic mix of linear, narrative-driven gameplay and open-area maps. Indulge your inner explorer and unearth a world of fascinating secrets, deadly traps and fiendish puzzles, where anything could potentially hide the next piece of the mystery – or snakes. Why did it have to be snakes?
Indiana Jones and the Great Circle is a single-player first-person action game. Set in 1937 between the films Raiders of the Lost Ark and The Last Crusade, the story follows archaeologist Indiana Jones as he uncovers a conspiracy centered on the concept of the Great Circle, a mysterious pattern connecting sacred sites across the world. When Nazis and rival archaeologists pursue artifacts tied to this enigma, Indy becomes entangled in a race against time, traveling from the halls of the Vatican to remote Himalayan mountains in search of answers. The player assumes his role directly, using exploration, investigation, and combat to unravel the mystery while confronting enemies who seek to exploit the discovery.
Gameplay is presented primarily from a first-person perspective, blending traversal, puzzle-solving, and combat. Players navigate archaeological sites, tombs, and urban locations using climbing, rope swinging, stealth, and environmental interaction to advance. Indy's iconic whip functions as a versatile tool: it can be used to swing across gaps, disarm opponents, or solve environmental puzzles that block progress. Traditional hand-to-hand combat and firearm use are also featured, allowing players to engage enemies through melee attacks, improvised weapons, and gunfights.
Progression is structured around a series of interconnected missions, each offering different challenges such as stealth infiltration, action-driven encounters, or multi-step environmental puzzles. The whip and other tools gain importance as the player learns to combine them with the environment, for example triggering mechanisms, uncovering hidden passageways, or creating distractions. Puzzles draw on observation and experimentation, with solutions tied to symbols, artifacts, or architectural features.
Combat encounters emphasize improvisation, with players encouraged to use the environment as a weapon. Objects in the surroundings can be picked up and thrown, enemies can be knocked into hazards, and fistfights replicate the rough physicality associated with the film character. Gunplay is more limited, providing ranged options when stealth or melee is not viable.
The game includes cinematic set-pieces where scripted events and quick reactions move the story forward, such as chases, collapses, or confrontations with larger foes. These sequences are integrated into gameplay rather than presented as separate cutscenes, maintaining immersion while advancing the narrative. Exploration outside the main objectives often reveals collectible documents or hidden relics that expand the lore of the Great Circle.
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