ESRB Rating:
Release Date: 7-16-2009
Critic Score (1-100): Not Availalbe
Genre(s): Simulation, Strategy / tactics, Real-time, Isometric, Managerial / business simulation, Diagonal-down, Point and select
Media Type(s): Physical
Constructor takes the empire building and resource management of the best simulations and adds to it a strong dose of character interaction, humor, and strategic competition.
Take the role of a real estate developer in a race to build up and manage resources, properties, environments, and human interaction, while trying to outperform and destroy rival development firms. With up to 4 player game play on a network or head-to-head modem action.
Detailed Graphics: incredibly detailed animations / graphics bring the world to life, animation sequences with rendered graphics provide close-up detail and individual interaction
Unprecedented game play depth lets you control entire worlds across the scope of the land down to the last human character
Dual Levels of Interaction:
Management/Global - This provides the framework for financial planning and resource management
Personal/Hands-On - Control the individual characters that execute your plans- Enormous cast of characters:
Undesirables - Hippies, psycho clowns, burglars, and mobsters, among others, who act as a de facto standing army and can be deployed against the competition. Gamers can picket and shut down opponents factories and "rub out" important personel.
Desirables - Police, builders, foremen, tenants and others who build up the city and create the community, in addition to defending against undesirables sent by your opponents.- Combines elements of sims/strategy with the boards games Risk and Monopoly
Humorous and unique circumstances create worlds with realistic and hilarious situations:
Four player network game play along with head-to-head modem play.
Constructor gives the player the chance to run a construction company in a place where real estate is up for those who want to develop it first and where everything is allowed to get rid of the competition.
Starting in a single plot of land with the headquarters, a construction team (composed by a foreman and one to five workers) and a repairman, the player must start by building a wood mill and provide housing to the bottom of the social ladder: slobs. From there, taking advantage of their fast reproduction rate, the player can train new workers, and as soon as three different wooden huts are available, the council will allow the construction of a cement yard, which in turn allows the construction of better buildings. However, slobs wouldn't appreciate living in such luxury, and so a gadget factory can be built so that computers are distributed to their houses, allowing for a new generation of better educated citizens. While the workers pack a nasty punch when in a large group, violence should be left to the professionals. After building a Pizza Parlor, the player is allowed to use the services of gangsters. These are able to take on that pesky foreman or that building the Council asked to get rid off.
But there's more to the game than just building from ghetto houses to luxury apartments, and as they say, all is fair in war, and construction IS war. The player can send their foremen to capture other teams' buildings, or do even worse: provide housing for the scum of society. From hippies to ghosts, these can do a number on the other teams' properties. Want to stress out a tenant? Send the thugs to do a wild party in their house. Need some cash or materials? Send the thief to relieve a team from them. All this while preventing the others from doing the same to you by assigning police patrols to key areas. As time passes, it pays out to build other, more friendly, buildings. For example, a school allows everyone to breed more civilized members of the society, the hospital allows recovery of wounds much faster, and everyone can go to the park to relax a little. Improving the rooms and giving them garden furniture is also a good way of keeping tenants happy, but jealousy can grow among neighbors. Failing to comply to tenants requests and demands will quickly turn the Council against the player.
The player will have to balance the output of their tenants to achieve success: overdeveloping one aspect might make a dent in the bank account (leading to bankruptcy), cut the arrival of new workers (putting a strain on existing teams), prevent deceased tenants from being replaced (leaving houses vacant, eventually having them turn into a flaming pile of rubble not before giant cockroaches settle in), or decrease police and mob favors (necessary to patrol areas against undesirables and gangster actions).
The difficulty level affects what maps can be selected, but also which actions the undesirables can perform. To choose higher difficulty settings, more computer players (up to three) must be activated.























× Some Disclaimers
× Video games are pre-owned unless otherwise specified
× Disc-based video games come with their case and cover art unless otherwise specified
× PS1 Games May Not Have Their Front Cover Art/Instruction Manual
× Cartridge-based video games come with just the cartridge unless otherwise specified
× CD & DVD based discs are resurfaced before we put them out for sale
× Pre-Owned games may have stickers or marks on them or their cases, either price tags from us or other stickers/markings from other stores or owners.
We have a 30-day return policy for all Brand New Items, which means you have 30 days after receiving your item to request a return.
We have a 30-day replacement policy for all Pre-Owned Items, which means you have 30 days after receiving your item to have any malfunctioning part replaced with another of the same item.
To be eligible for a return of a Brand New Item, your item must be in the same condition that you received it, unworn or unused, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us by calling the store at (518) 823-4471. If your return is accepted, we can either send you a return shipping label to your email address used for the purchase, as well as instructions on how and where to send your package, we will deduct the cost of the return shipping label from your final return value. Alternatively, you can use your own shipping method to return the items. Any items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question by calling the store at (518) 823-4471.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.