ESRB Rating:
Release Date: 7-26-2011
Critic Score (1-100): 75
Genre(s): Action, 1st-person, Sci-fi / futuristic, Shooter
Media Type(s): Physical
In the distant future, humanity will call on its most fearless defenders to confront an emerging threat determined to eradicate all human life as we know it. Section 8®: Prejudice© is a sci-fi first-person shooter with dynamic combat, where every decision & from customizing equipment to activating team based objectives & drastically impacts the battlefield. * Play as Alex Corde and discover the sinister series of betrayals that now threaten humanity's survival in the single player campaign. * Compete in various multiplayer modes with up to 32 players & from the extreme, strategic play of “Conquest†to the hordes of robust AI opponents in “Swarmâ€. * Strategically spawn anywhere on the battlefield to assist allies or ambush enemies. * Customize loadout weapons, ammo, and equipment to suit your playstyle. * Call in deployables and vehicles when and where you need them to gain tactical advantages. * Master true mobility with dropping, overdrive, and jetpacks to outmaneuver opponents. * Complete a variety of Dynamic Combat Missions & from launching aerial strikes against fortified positions to securing crucial intel. * Advance in rank and skill to access a devastating arsenal of over 60 weapon, equipment, and upgrade variants.
Available now on Xbox 360 and PC, for $14.99 or 1200 MS points. Coming July 26th to PSN.
The solo campaign of Section 8: Prejudice tells the story of Alex Corde, a member of the special unit "Section 8" who has to stop an unknown force from using mass destruction weapons at human colonies. This campaign features cutscenes and varying mission goals, but is basically a big tutorial for the multiplayer part.
The heart of the game is the Conquest multiplayer mode: here the players (up to 32 players in each team) have to conquer and defend control points. Every second points are awarded for every base and the team who first gets a certain point amount wins. There are also additional points to win by solving regularly assigned side missions, e.g. escorting a unit. It is important to play as a team because kills don't count toward the point counter - they only add money to the player's account. This money can be used to buy equipment like mechs, bikes, mobile artillery or tanks.
The assault mode is somewhat simpler: the goal is to conquer all bases in a short amount of time. Every match consists of two rounds so every team is once in the attacking and defending role. In Swarm, up to four players have to defend a base from enemy waves - this mode also features the missions from the conquest mode. All three modes can be played alone with bots.
Unusual in this game is the map entry: instead of spawning, players jump out of a plane - without a parachute. Just like in most multiplayer shooter of its time, players unlock new weapons and better stats, e.g. more damage or better armor, when earning experience points. There is no predefined class system.












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