ESRB Rating:
Release Date: 3-9-1990
Critic Score (1-100): 70
Genre(s): 1st-person, Role-playing (RPG), Add-on, Fantasy, Turn-based
Media Type(s): Physical
**THE SECOND WIZARDRY SCENARIO
Designed by Andrew Greenberg and Robert Woodhead**
Features: * Layered window graphics system * 6 incredible levels of hi-res Mazes * For ages 7 to adult * Charles Robert's Award for Best Adventure Game -GAMA Certificate of Merit for Best Computer Adventure -Electronic Games Critic's Choice Award *-Family Computing Magazine One of the Ten Best Games of the Year -Omni Magazine
All is not well in the peaceful city of Llylgamyn. The evil usurper Davalpus had managed to kill most of the royal family and take over the kingdom.
Davalpus was defeated, but during the ensuing chaos, the fabled, enchanted armor of the Knight of Diamonds vanished. The patron god of the city, Gnilda, looked upon the ruins of her temple and was mightily displeased. She took back her great gift to the city, the Staff of Gnilda, and decreed that only a mighty champion could reclaim it. The Oracles warn that the champion must arrive at the temple wearing the full regalia of The Knight of Diamonds in order to be deemed worthy.
The Sages of Llylgamyn are looking to you, brave warriors, to enter the ruins of the temple of Gnilda and find the armor of the Knight of Diamonds. When you return the armor to Gnilda, the Staff will be restored to the city.
It won't be easy. The same pair of award-winning designers that made the Proving Grounds such an unhealthy place to visit have again labored mightily to amuse, confound and delight you. The traps are tougher and the monsters are meaner. But if you survived the Proving Grounds, you should be tougher and meaner too!
IMPORTANT: Knight of Diamonds requires characters developed in Proving Grounds of the Mad Overlord (Scenario #1), or other Wizardry Scenarios. You cannot play Knight of Diamonds unless you have played another Wizardry game. Characters who have not attained the 13th level of experience will have little chance of success.
"Knight of Diamonds is the best sequel we have seen... wonderful news for thousands of people already addicted to Wizardry." --Neil Shapiro, Popular Computing
"Wizardry left many of its fans panting for more. Their impatience for a new scenario has been rewarded with Knight of Diamonds." --Creative Computing
"Finally, a sequel to a game that is as great as the original!" --Roe R. Adams III, Softalk
Play the Wizardry Gaming System: Proving Grounds of the Mad Overlord (#1), Legacy of Llylgamyn (#3), The Return of Werdna (#4), and The Heart of the Maelstrom (#5).
Wizardry: Knight of Diamonds is the sequel to Wizardry: Proving Grounds of the Mad Overlord. It is an early example of an expansion pack, requiring the player to have the original Wizardry installed to play. It uses the same engine and spells, but is scaled for importing existing characters rather than creating a new party. Players explore a 3D wire frame maze searching for a key item, the Staff of Gnilda, required to complete the game. The player creates a party of up to 6 characters of various classes, and then gain experience points by fighting random encounters. The maze has many hidden doors and secrets, so the player is encouraged to map out each floor on graph paper to find their way.
The story takes place after the events of the first game. The mad king Trebor has committed suicide after becoming obsessed with the amulet and fearing the return of Werdna. With both Trebor and Werdna dead all seemed well within the kingdom of Llylgamyn. Unfortunately, this peace didn't last very long. With Werdna dead and out of the limelight, an evil knight named Davalpus felt it was time to make his move. He stormed the castle, slaughtered the royal family, and declared himself supreme dictator for life. The Prince of the land fought and killed Davalpus using the legendary Staff of Gnilda and wearing the armor of the Knight of Diamonds. However, the god Gnilda took the staff back and placed it deep within his heavily guarded six-level temple. Since the staff's power protects the land from invasion by hostile outlanders, someone will need to venture into the temple and get the staff back along with Gnilda's blessing.
Though Knight of Diamonds is the second scenario in the series, it was the third game in the series released for Famicom/NES. The NES version was redesigned to be played by new parties and the maps were re-designed to be non-linear. This makes the NES version more like a unique entry in the series rather than a port of the computer versions. The Famicom version is compatible with the ASCII TurboFile, an accessory that allowed the player to transfer characters between the Famicom Wizardry games. This feature was removed from the NES version. The Famicom version also allowed the player to switch between English and Japanese text.














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