ESRB Rating:
Release Date: 12-22-1987
Moby Score (1-10): 6.4
Genre(s): 1st-person, Role-playing (RPG), Fantasy, Turn-based
Media Type(s): Physical
“It’s been a long time since I’ve been amazed at what a computer can he programmed to do but Wizardry! does amaze me. It pushes the. - computer to its limits. The amount of detail is fantastic. Wizardry may open a whole new realm of programming.†-- Neil Shapiro, Popular Mechanics
"It has the potential to become a classic.†-- David Lubar, Creative Computing
“Wizardry is not a game. It’s a place.†-- Margot Tommervik, Softalk Magazine
Are you ready to step into the world of Wizardry? Unparalleled by any other gantasy game, Wizardry allows for unlimited combination of strategies and tactics so that each quest in the maze is always fresh and interesting. Never before has a fantasy been so real.
Proving Grounds of the Mad Overlord is the first Wizardry scenario. Starting in the safety of the castle, you assemble 1 to 6 adventurers to explore the magic and mystery of the ten-level 3-D maze. Your characters may he one of five races and eight professions, each with their own strengths and weaknesses to form a party which is just right for your intended expedition.
Under your command brawny warriors, frail mages, spell casting priests, and nimble thieves accumulate experience and treasure. As your characters gain experience, they develop greater capabilities to become even better adventurers allowing them to venture deeper into the maze.
Did you buy the correct armor and magical items in the castle? Are the characters able to cooperate effectively to achieve their mission? Will your characters be strong enough to escape to the castle or an upper world? Is your party properly prepared?
Be wary! The treacherous 3-D maze has some tricks and traps of its own. Hundreds of monsters, many with magical powers equal to your own, pits, chutes, rotating rooms, teleporters, special one-of-a-kind surprises and much more will keep you on your toes for many, many hours of fun.
You’ll even be able to challenge your characters with subsequent scenarios featuring new dangers and more formidable foes. Watch for the second scenario: Knight of Diamonds.
• The first Wizardry scenario
• Designed for characters level 1 to 13
• Forages 10 to adult
• From I to 6 players
• Ten level 3-D maze
• Maze and monsters in high resolution graphics
• 48 page illustrated manual
The Mad Overlord Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power, only to have it stolen from him by his nemesis, the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the labyrinth his new Proving Grounds where adventurers must prove themselves for membership in his elite honor guard, and incidentally retrieve his amulet in the process.
The first Wizardry was one of the original dungeon-crawling role-playing games, and stands along with Ultima and Might & Magic as one of the defining staples of the genre.
The player generates and controls a party of up to six different adventurers, choosing from five races (humans, elves, dwarves, gnomes and hobbits), three alignments (good, neutral and evil), and four basic classes (fighter, priest, mage and thief). These can later evolve into elite classes (bishop: priest with mage spells; samurai: fighter with mage spells; lord: fighter with priest spells, and ninja: fighter with thief abilities) if they meet the necessary level requirements. After outfitting the party with basic weapons and armor, the player sends it into a 3D vector maze-like dungeon to fight monsters in turn-based combat and find treasure.























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